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#1
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#2
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Back to getting bugged by other pet classes for weapons on raids too, weee. | |||
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#3
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Now shaman pets are another story.... | |||
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#4
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There's also a list in another post (I'll look for it) and this link where the pet abilities were listed on these forums (for Necro pets) and dual wield was not among the innate abilities until the higher lvls. Thanks for all the fixes guys, massive amount of stuff in here.. and all while you held an event in Gfay and got annoyed by some fool Necromancer [You must be logged in to view images. Log in or Register.]
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~Knitemare T`Knite~
~Harbingers of Thule~ Quote:
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#5
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That being said, it's been confirmed by developers that they are NOT going to increase pet power despite classic timelines and patches. This was evident in things like the "pets use weapon delay", "sword of runes procs on all mobs", etc. not being implemented on this server. Pets are incredibly strong as is I agree that developers shouldn't be going out of their way to increase pet power over other pressing matters. However, a 40% blow to mage DPS is quite substantial.... Anyway, let's ride it out and see where it came from! Like I said earlier, the GMs do their homework prior to nerfs and patches. I'm sure Nilbog will follow up shortly with a quote from a reliable source. [You must be logged in to view images. Log in or Register.]
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Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#6
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#7
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Also...
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__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#8
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Pets do need to be nerfed, both summoned and charmed versus raid targets, their performance against creatures you would xp on is far more on par.
I think the issue has to do with AC and level difference calculations not performing as they would be expected to. During kunark the AC advantage of the statless armor pieces were sufficient for players to equip and use them, where here players are going with planar armor for the hp/stats. The NPCs are suffering from this too. When fighting a raid target they generally have significantly higher AC, and in the case of some targets a level advantage over players. The combo effect of say trakanon, who is 20 levels higher than most pets and 12-15 higher than charmed pets, with better AC than your standard xp target should not be getting hit for anywhere near moderate damage by low level entities (pets and players). Instead of seeing several misses, hits for 1's, and 10's, we are seeing higher damage than that on the case of summoned pets. I have no easy answers on how this could be fixed, but it would be a more targeted approach to nerfing pets where they need to be nerfed. We currently have pets holding agro worse than they should, and now not dual wielding which affects the xp scene in order to nerf their raid usefulness.
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Trystych
<Inglourious Basterds> | ||
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Last edited by Trystych; 04-17-2011 at 02:39 PM..
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