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Old 04-16-2011, 08:00 PM
Bombfist Bombfist is offline
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Unless the server is supposed to emulate Everquest 1 month before Planes of Power release, then it should have 2 LoS checks:
I'd assume the server is emulating everquest with something the devs can get as close to a balance that a majority of people agree on.

0 pipe dreams, 0 reference to what individuals want, but a reasonable balance that takes into consideration several opinions on how it "should" be to get close to a balance.

I'm sure every input will be taken, but at the end of the day i doubt we're going to see an EQPVP server emulating classic pvp.

As an example since we're talking about LoS, Null actually implemented a system which had 2 line of sight checks, one at the start, and if the target moved behind a wall the last check reduced the range of the spell by 50%.

I think it was fair, and in the middle, you can argue either way, if you don't think from a point of view where you take in everybodys opinion, that this wasn't a great balance, then you don't want balance.

I don't see why we should regress when changes were obviously made after mistakes were made, there are a lot of pvp balancing issues that were changed on live i don't see why we should ignore the obvious ones which fucked up pvp.
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  #2  
Old 04-16-2011, 08:10 PM
wehrmacht wehrmacht is offline
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Originally Posted by Bombfist [You must be logged in to view images. Log in or Register.]
I'm sure every input will be taken, but at the end of the day i doubt we're going to see an EQPVP server emulating classic pvp..
It wasn't a question of balance. He was stating that during this time period, there was only 1 LoS check. He was obviously wrong as usual. I pulled up that null post and made him look retarded, hence why he briefly stopped spamming the forum with jibberish.


Quote:
Originally Posted by Bombfist [You must be logged in to view images. Log in or Register.]
As an example since we're talking about LoS, Null actually implemented a system which had 2 line of sight checks, one at the start, and if the target moved behind a wall the last check reduced the range of the spell by 50%.
When everyone on the server is playing mages that have a cast range of 300, that really does nothing.

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Originally Posted by Bombfist [You must be logged in to view images. Log in or Register.]
I don't see why we should regress when changes were obviously made after mistakes were made
Who says it's a mistake? Just like Knuckle said on the post I linked, it allows casters to not only dominate outside but in dungeons as well. It really depends on how much damage casters are allowed to land and if they can spam stun, blind, root, whirl till you hurl spells, and other bullshit.

TZVZ box during classic wasn't called CASTER'S PARADISE for no reason.
  #3  
Old 04-16-2011, 08:31 PM
lethdar lethdar is offline
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Casters are going to own at the start of a server no matter what. There is nothing you can do about this and it was true on sz, on rz, on every server.

However once melee attain gear the table quickly turns. Even in classic vztz heavy melee groups would savage same number groups of casters in guild pvp, I mean, it wasn't even close. Have a good melee assist train would crush anything, for an example of this is the last vztz box, see:

http://emu.pwned.com/showthread.php?...ght=permafrost

Where we had a melee heavy force assisting against a large mostly caster force. Outnumbered 1.5-2 : 1 the melee heavy force still crushed the casters.

Top geared melees in old world dominate casters, and once kunark comes out its just not even close. Even with a resist system that benefited casters more than on live they were still dominated.
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Old 04-16-2011, 10:35 PM
Xantille Xantille is offline
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Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Casters are going to own at the start of a server no matter what. There is nothing you can do about this and it was true on sz, on rz, on every server.

However once melee attain gear the table quickly turns. Even in classic vztz heavy melee groups would savage same number groups of casters in guild pvp, I mean, it wasn't even close. Have a good melee assist train would crush anything, for an example of this is the last vztz box, see:

http://emu.pwned.com/showthread.php?...ght=permafrost

Where we had a melee heavy force assisting against a large mostly caster force. Outnumbered 1.5-2 : 1 the melee heavy force still crushed the casters.

Top geared melees in old world dominate casters, and once kunark comes out its just not even close. Even with a resist system that benefited casters more than on live they were still dominated.
This.

Also I'm v happy lethdar has started posting here.
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