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#1
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![]() Once cleric gets complete heal the ench cleric duo becomes very OP. NPC mobs have so much HP that you get a crazy strong pet who can't die. Not to mention the safety it can afford an enchanter who deals with dying from broken charms.
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#2
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![]() 1) enc + cleric
Takes very little gear (cha gear for enc) and just basic spells. Highly dependant on enchanter skill level and willingness to do 95% of the work 2) enc + shm Works similar to enc and cleric except replace complete healing with torpor which is way way way more expensive than every single spell a cleric has + decent gear on their back combined. Benefit is shaman is nigh infinite mana an extra pet to eat some hits from summoning mobs on charm break, better slow and more debuffs. As stated downside is the shaman part is very expensive
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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