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  #1  
Old 04-16-2011, 02:55 PM
Lazortag Lazortag is offline
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Originally Posted by mwatt [You must be logged in to view images. Log in or Register.]

But I don't care how anyone tries to spin it. A guild - or any group for that matter - deliberately monopolizing a camp for the purposes of DENYING others the opportunity to gain the loot from that camp is bullshit and goes against the original theme of the game. End of story.
Fair enough. Maybe not everyone agrees but I also think it's unacceptable to camp something only so that you can delete the loot. As far as I know that's not what's happening here, and you have no evidence to think that it is. Instead of making things up that you have no basis for, why don't you respond in some meaningful way to the people who disagree with you? Lots of reasonable people have posted in this thread and all you've done is ignore them.

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Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Move the named to a different location, make people dungeon crawl and explore places all over again to discover the loot.

Just like Classic.
You're right - changing the game entirely to be different from classic, will make it feel more like classic.
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  #2  
Old 04-16-2011, 03:11 PM
yaeger yaeger is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You're right - changing the game entirely to be different from classic, will make it feel more like classic.
Sorry, but I fail to see how moving the named spawn to a different location in the same dungeon would be "changing the game entirely".

It'd be a small non-classic change that would have an enormous impact to make the game-play feel more like it was back in 99/00. I'd argue that it would make it more classic.

Re-introduce dungeon crawling, exploring, etc. No more skipping 90% of the content to camp a single room in a dungeon where years of experience has shown a named will spawn 15% of the time and drop your valuable loot item 25% of the time.

OH no! We'd have to search for stuff like people did back in classic!
Last edited by yaeger; 04-16-2011 at 03:15 PM..
  #3  
Old 04-16-2011, 03:45 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Sorry, but I fail to see how moving the named spawn to a different location in the same dungeon would be "changing the game entirely".

It'd be a small non-classic change that would have an enormous impact to make the game-play feel more like it was back in 99/00. I'd argue that it would make it more classic.

Re-introduce dungeon crawling, exploring, etc. No more skipping 90% of the content to camp a single room in a dungeon where years of experience has shown a named will spawn 15% of the time and drop your valuable loot item 25% of the time.

OH no! We'd have to search for stuff like people did back in classic!
I hear what you saying, but the devs probably won't go for this [You must be logged in to view images. Log in or Register.]
You see, its "the spirit of classic" on one hand and "the classic content" on the other.

And while the "content" can be replicated to the letter, the "spirit" couldn't.
One or the other have to be sacrificed...

Honestly, I am a person who more cares for the "spirit" rather than the "content", but re-incarnation of eq spirit would be better done in a whole new custom server project, which would look similar to Classic, but different just enough to bring back the novelty, exploration and the unknown [You must be logged in to view images. Log in or Register.]
  #4  
Old 04-16-2011, 04:13 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Sorry, but I fail to see how moving the named spawn to a different location in the same dungeon would be "changing the game entirely".

It'd be a small non-classic change that would have an enormous impact to make the game-play feel more like it was back in 99/00. I'd argue that it would make it more classic.

Re-introduce dungeon crawling, exploring, etc. No more skipping 90% of the content to camp a single room in a dungeon where years of experience has shown a named will spawn 15% of the time and drop your valuable loot item 25% of the time.

OH no! We'd have to search for stuff like people did back in classic!
It would take less than 24 hours of a multi-guild concerted effort (i.e. mass dungeonrape) to find that game-changing item camp again, and then you'd be back in the same situation.
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  #5  
Old 04-16-2011, 04:22 PM
yaeger yaeger is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
It would take less than 24 hours of a multi-guild concerted effort (i.e. mass dungeonrape) to find that game-changing item camp again, and then you'd be back in the same situation.
Now require that for each and every dungeon & item through Kunark/Classic/Velious and it'll be just like 1999/2000.

Give those big guilds something to do.

On the other hand, would be a nightmare for the devs.
Last edited by yaeger; 04-16-2011 at 04:30 PM..
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