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#1
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Quote:
Both or which are pointless on a time gated server .However this isn't normal server focused on balancing the experience of the players to the content production of the devs, this is a museum based on recreating the classic eq as best as possible However there is some unclassic changes made to appease the neck beards and quell some player whining that GM's wish to avoid intervention as much as possible. Such as FtE messages and spawn variance, the later of the two which needs to be removed entirely. There is only 2 outcomes by removing the unclassic variance. 1) raids standing on top of spawns spam clicking instants to gamble for FTE 2) guilds get fed up with spam clicks and agree to kill all raid targets within a certain few days spawn window so that raiding isn't 7days a week windows and screen sharing unclassic garbage and more classic (all raid targets respawn on the big guilds raid night)
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | |||
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#2
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Variance is classic. See the bug forums for evidence. Matter of fact variance should be longer and apply to any mob with a spawn time over 2hrs (though it should scale bard on their spawn time).
Removing variance would just please the neckbeards.
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Wedar - Level 60 Grandmaster (Retired)
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