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#1
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Without hesitation - none of the above. Not being able to bind near the dangerous place you want to visit is game breaking if you're relatively new to the game. After a couple 2 hour-long corpse runs you'll want to stick to safe and boring places. So pick a class that can cast Bind Affinity.
One exception is a rogue because you're so safe with sneak/hide in so many places (but gotta know where you're not!) I don't know what places are off-limits to you as a rogue without spells. The only two places I can think of are Plane of Hate and Plane of Air as they require a wizard to zone in but that's not an issue really, you wouldn't be able to do much there on your own anyway. I would recommend Druid because it's the best traveler class, you can heal yourself, you can solo well in a lot of places, you're not unreasonable in groups, and you can make starter cash porting people around. A *good* druid who knows his class well is quite an asset in a group. Being able to cast SoW on yourself is invaluable as a newbie. | ||
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#2
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Enchanter
Go anywhere Solo almost anywhere Group anywhere Bind / Gate Everyone loves your buffs
__________________
Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#3
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Quote:
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#5
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Quote:
__________________
60 Halfling Rogue - Eazy
60 Gnome Enchanter - Nisse 24 Ogre Warrior - Obok 9 Erudite Magician - Adisa | |||
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