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Old 04-14-2011, 11:42 AM
tristantio tristantio is offline
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I think original EQ team had the best idea of risk vs reward and am happy to see it still in tact on p99.

When looking at a game like WOW there is absolutely zero (or a trivial amount) of risk, with lots of rewards. This makes the game less of a challenge and more of a time sink (complete activity, receive rewards, repeat).

In EQ the risk/reward was closer to 50/50 and if you fail you receive a punishment that is almost equal (or worse) than the reward would have been. This makes the game challenging and adds a real thrill to it.

Corpse runs help add to the risk factor. Most adrenaline junkies who do things like skateboard/motocross have considerable risk (and rewards) and as a result only a limited number of people partake (they don't want to risk getting hurt). If those had no risk everyone would be able to be a pro as the only thing required would be the time spent learning the moves (fear would not be an issue if you knew with 100% certainty that falling 30 feet off a huge jump would not even bruise you).
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Old 04-14-2011, 11:51 AM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
I think original EQ team had the best idea of risk vs reward and am happy to see it still in tact on p99.

When looking at a game like WOW there is absolutely zero (or a trivial amount) of risk, with lots of rewards. This makes the game less of a challenge and more of a time sink (complete activity, receive rewards, repeat).

In EQ the risk/reward was closer to 50/50 and if you fail you receive a punishment that is almost equal (or worse) than the reward would have been. This makes the game challenging and adds a real thrill to it.

Corpse runs help add to the risk factor. Most adrenaline junkies who do things like skateboard/motocross have considerable risk (and rewards) and as a result only a limited number of people partake (they don't want to risk getting hurt). If those had no risk everyone would be able to be a pro as the only thing required would be the time spent learning the moves (fear would not be an issue if you knew with 100% certainty that falling 30 feet off a huge jump would not even bruise you).
Yah it's a real thrill doing 1h+ long corpse runs and re-grinding the 10% of exp you lost. WHAT A THRILL.
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Old 04-14-2011, 11:55 AM
tristantio tristantio is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
Yah it's a real thrill doing 1h+ long corpse runs and re-grinding the 10% of exp you lost. WHAT A THRILL.
Ya, and in extreme sports the thrill is in falling down right?

The thrill is preventing the punishment, not the punishment itself. You may not have experienced it, but I have had fights in EQ where I actually lived with less than 10 hp remaining...that is a thrill knowing that I barely escaped a few hour loss on CR and grinding. If the game was set up like WOW I would not have cared at all (in fact, it would probably have been quicker to die and repop at full health/mana to save med time).

Just as some people choose to avoid extreme sports because they don't want to get hurt, maybe you should choose the same?
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Old 04-14-2011, 12:07 PM
eqravenprince eqravenprince is offline
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For the sake of balancing and keeping risk/reward in mind, let's take away spells from casters when they die, the spell book is on the corpse. And you can only bind in the same places melee's can bind. You can store a backup spell book in the bank, but you would have to buy second copies of the spells you want on your backup just like melees put a backup weapon/armor in the bank. Yes, I'm being sarcastic, but some of you like punishment, might as well make it fair and balanced.
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Old 04-14-2011, 12:10 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
For the sake of balancing and keeping risk/reward in mind, let's take away spells from casters when they die, the spell book is on the corpse. And you can only bind in the same places melee's can bind. You can store a backup spell book in the bank, but you would have to buy second copies of the spells you want on your backup just like melees put a backup weapon/armor in the bank. Yes, I'm being sarcastic, but some of you like punishment, might as well make it fair and balanced.
I completely support REMOVING Bind and Gate from casters [You must be logged in to view images. Log in or Register.]
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