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Old 01-23-2018, 12:17 PM
Jimjam Jimjam is offline
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/stop
/cast 1

stops any song you are singing

starts a new song

It's a great way to have a bunch of hotkeys to conveniently weave together. What I suggested was different, and really specific for AoE aggro so you don't upset otherwise neutral NPCs (the classic lvl 2 AoE DoT on city guards example).

/stop
/pause n cast 1
/stop

stops any song you might be singing
starts casting a (damage) song
stops the song again after the stated time

What this does is let you do one pulse of the AoE then automatically stop it, ergo ensuring you don't leave it on while running to the vendors/guards.

Does that make more sense?
  #2  
Old 01-23-2018, 05:31 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
/stop
/cast 1

stops any song you are singing

starts a new song

It's a great way to have a bunch of hotkeys to conveniently weave together. What I suggested was different, and really specific for AoE aggro so you don't upset otherwise neutral NPCs (the classic lvl 2 AoE DoT on city guards example).

/stop
/pause n cast 1
/stop

stops any song you might be singing
starts casting a (damage) song
stops the song again after the stated time

What this does is let you do one pulse of the AoE then automatically stop it, ergo ensuring you don't leave it on while running to the vendors/guards.

Does that make more sense?
Yes. Makes sense good tip thank you Jimjam.
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Wow, someone actually got it right. Lhancelot gets a gold star. They are 100% set by players even though we will enforce the way Lhancelot stated above.
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