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#1
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So what do you do take away a necro's pet? Make a war able to solo like a necro? Set casting range to melee and remove snare entirely from the game?
We'd have to do the same for mage they can solo, and you already want ports gone or nearly gone so a mage is just a weaker wizard? Wait an enh can charm and mez and all that so take their charm away and their pet, and no clarity so they're an even weaker wizard. Or do we just make every mob in the game soloable? Or better yet lets hear your designs for 14 unique classes that have none of their abilities. | ||
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#2
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Quote:
But to answer what you mentioned: Nothing wrong with necro pet, but warrior needs to have something MORE than just/attack and taunt. And yes, necros ARE insanely overpowered vs single mobs, compared to any other class Mages vs Wizards - ports have nothing to do with difference between them. Mage is a class with powerful pet and average nukes. Wizard with a class with UBER nukes. Wizards ability to port- doesn't give him ANY edge in COMBAT over Mage- only a convenience to get where he is going faster, and make money of other people. Nothing wrong with Chanter's charm =P Chanter can get temporary uber pet, at expense of great risk- all is fine here. But casting Clarity on others for money is an issue. EQ2 found a great way to handle buffs - they are IN GROUP AURAS - when you group with chanter- you get Clarity bonus, when you leave the group - Clarity stays with chanter. | |||
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#3
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But a mage is another great soloer so long as they have their pet, and a wiz can even solo decently with root and snare. So you want a war to have the soloing ability of a necro or a mage. Give me a war build that solos as well as a necro and doesn't break the game. It's not like it's impossible for a war to make money.
What you call bad game design I call good design and unique classes that have abilities in demand. I don't care that someone can make money off their abilities. It's not bad game design just because YOU say so. You're stating your opinion as fact just like others. Fine you don't like it that doesn't make it a bad design. Everyone can always do it better than everyone else but all they can do is state their opinion as fact. | ||
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#4
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Hows that? as far as mage vs necro vs war goes- its a more complicated matter than just adding something here and removing something there- the whole system would have to be designed from the scratch. Its not trivial, but its possible. | |||
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#5
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I hold faith in Nilbog, Rogean, and all the other devs of P99- that they will ignore the unreasonable suggestions being thrown around in this, and certain other threads.
They're not going to remove CRs. You're smoking meth if you believe they will, and need to be taken to a detox facility immediately. Thus argument concerning them is entirely moot and useless. They're also not going beyond Velious- at least not in the capacity of adding actual expansions (as has been said earlier in this thread, there is a possibility of small custom content/events after Velious.) I'd like to see a de-booked PoP added, but that would require Luclin, or a massive rebalance of all of PoP, which isn't going to happen. | ||
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#6
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__________________
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#7
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If EQ always had you respawn with equipment after dieing and you never knew it any other way, I guarantee that no one would be begging change it to leave the equipment on the corpse. I believe the same people arguing about how awesome respawning without equipment would be arguing about how awesome it is to respawn with equipment if the above was true. And for that matter, arguing anything that differs from classic EQ. It's not perfect, but it's a damn good game and I'm here despite it's flaws.
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