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Old 04-13-2011, 04:58 PM
Massive Marc Massive Marc is offline
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Originally Posted by One Tin Soldier [You must be logged in to view images. Log in or Register.]
I agree.

Corpse retrieval sucks because it's supposed to suck. Nobody likes doing corpse runs and that's the whole point.

Imagine that the devs caved in to people who don't want CR's or experience loss or any other unpleasantness. What would the game be like? Your group gets wiped and you respawn next to your bodies with a 10 minute immunty and no experience loss so you can loot up and get rebuffed and back into the fighting with no hassle, wouldn't that be great?

No, I don't think it would be. When a fight is touch and go there would be no tension or excitement or fear. There would be no rush of relief when you do pull your butts out of the fire. If you die it would be /shrug and right back at it.

I mean, sure, it would be more convenient. But it would also make the game incredably boring. Let's be honest here, the only real excitement when you are grinding out experience comes in those moments when things are going wrong and then it's only exciting because dying is unpleasant. Take that away and what's left? They might as well but in a /level command to let us all jump to max level and then we could all quit and they could shut down the server.
They have a name for that. It's called: Bad Game Design.

ROFL, I can't... I don't believe CR is the reason people come to play Everquest, or that it even enters in to their mind. I also disagree that the only excitement involved in grinding exp is, the chance you might have to do a hour long corpse run. The excitement for ME, is a chance at loot, being able to learn my character better, enjoying the group experience. Basically everything BUT corpse runs.
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #2  
Old 04-13-2011, 05:47 PM
yorumi yorumi is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
They have a name for that. It's called: Bad Game Design.

ROFL, I can't... I don't believe CR is the reason people come to play Everquest, or that it even enters in to their mind. I also disagree that the only excitement involved in grinding exp is, the chance you might have to do a hour long corpse run. The excitement for ME, is a chance at loot, being able to learn my character better, enjoying the group experience. Basically everything BUT corpse runs.
Well you're totally wrong, there are people who think about corpse runs and I'm one of them. There's a huge difference between "oh no I died guess I'm not running around there anymore" and "oh shit I might lose my corpse and be freaken screwed." I like that aspect of the game, it added real danger to zones. You may not like it but you are not everyone stop thinking you are.

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you mixing apples and oranges here.
No one said remove Xp penalty on death or add 10 min Immune timer, or re-spawn right outside where you killed.
The talk was about CR ONLY - which is dumb.
You can argue all you want that it adds difficulty to the game, but what it adds in reality is a time-sink full of frustration
If the argument is that it's a timesink then you can use that argument for any and every time sink. Which is what most if not all of the current mmos do. This is why mmos are the way they are "it's a time sink remove it" is repeated over and over and over and we get the current generation of easy mode mmos, think about how pathetic mmos are that by comparison eq is hard. If someone can come up with no better argument for removing something than "its a time sink" then you have no foundation to stand on.
  #3  
Old 04-13-2011, 06:01 PM
beaon beaon is offline
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Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
Well you're totally wrong, there are people who think about corpse runs and I'm one of them. There's a huge difference between "oh no I died guess I'm not running around there anymore" and "oh shit I might lose my corpse and be freaken screwed." I like that aspect of the game, it added real danger to zones. You may not like it but you are not everyone stop thinking you are.



If the argument is that it's a timesink then you can use that argument for any and every time sink. Which is what most if not all of the current mmos do. This is why mmos are the way they are "it's a time sink remove it" is repeated over and over and over and we get the current generation of easy mode mmos, think about how pathetic mmos are that by comparison eq is hard. If someone can come up with no better argument for removing something than "its a time sink" then you have no foundation to stand on.
@Massive Mark
Look some people think playing grand turismo is dumb. But thats a subjective preference, devoid of objective fact. Your preference on CR's is the same. Making CR's go away is not classic, its a different game. [You must be logged in to view images. Log in or Register.] Whether or not it's good or bad game design is up to debate.

The good new is that you are not the sole arbiter of what is and is not good game design.
  #4  
Old 04-13-2011, 06:12 PM
Massive Marc Massive Marc is offline
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Originally Posted by beaon [You must be logged in to view images. Log in or Register.]
@Massive Mark
Look some people think playing grand turismo is dumb. But thats a subjective preference, devoid of objective fact. Your preference on CR's is the same. Making CR's go away is not classic, its a different game. [You must be logged in to view images. Log in or Register.] Whether or not it's good or bad game design is up to debate.

The good new is that you are not the sole arbiter of what is and is not good game design.

When the cons outweigh the pros , it's bad game design, which SOE was notorious for.
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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
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Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #5  
Old 04-13-2011, 06:13 PM
beaon beaon is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
When the cons outweigh the pros , it's bad game design, which SOE was notorious for.
In your opinion.
  #6  
Old 04-13-2011, 06:17 PM
Massive Marc Massive Marc is offline
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Originally Posted by beaon [You must be logged in to view images. Log in or Register.]
In your opinion.
Not just my opinion....

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Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
Quote:
Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #7  
Old 04-13-2011, 06:38 PM
yorumi yorumi is offline
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Originally Posted by Massive Marc [You must be logged in to view images. Log in or Register.]
When the cons outweigh the pros , it's bad game design, which SOE was notorious for.
You know soe didn't put corpse runs in, and in fact they were the ones that took them out right?

Secondly you might want to learn the difference between fact and opinion. At some point you have to make decisions that not everyone agrees with, some games even reject majority rule in favor of the vision and don't mind targeting a game at a specific audience. Your entire argument boils down to "I don't like it so take it out," well too bad.
  #8  
Old 04-13-2011, 06:06 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
Well you're totally wrong, there are people who think about corpse runs and I'm one of them. There's a huge difference between "oh no I died guess I'm not running around there anymore" and "oh shit I might lose my corpse and be freaken screwed." I like that aspect of the game, it added real danger to zones. You may not like it but you are not everyone stop thinking you are.
Ok ?...

Good for you, you are part of a small minority of people that would rather CR, then play the actual game.

Quote:
Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
If the argument is that it's a timesink then you can use that argument for any and every time sink. Which is what most if not all of the current mmos do. This is why mmos are the way they are "it's a time sink remove it" is repeated over and over and over and we get the current generation of easy mode mmos, think about how pathetic mmos are that by comparison eq is hard. If someone can come up with no better argument for removing something than "its a time sink" then you have no foundation to stand on.
The difference is, when you're in a timesink exp grind/loot grind/raid grind.. any other timesink in this game, you are actually PLAYING the game. Notice how I haven't brought up ANY OTHER aspect of game play except for CR. That's because everything else you do in game besides a CR is for some kinda gain.

You have gotten better at Corpse Retrieval (3)

EDIT: fucking quote fail.
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Quote:
Originally Posted by Hasbinbad View Post
Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
Quote:
Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #9  
Old 04-13-2011, 07:33 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
If the argument is that it's a timesink then you can use that argument for any and every time sink. Which is what most if not all of the current mmos do. This is why mmos are the way they are "it's a time sink remove it" is repeated over and over and over and we get the current generation of easy mode mmos, think about how pathetic mmos are that by comparison eq is hard. If someone can come up with no better argument for removing something than "its a time sink" then you have no foundation to stand on.
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."
-- Antoine de Saint-Exuper
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