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Old 12-27-2017, 04:05 AM
Sajan Sajan is offline
Planar Protector


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Quote:
Originally Posted by Deathtrap [You must be logged in to view images. Log in or Register.]
Maybe melee / tank?
Shadow Knight
Shadow Knight would be my first suggestion. You're familiar with Necromancer spells and how they can be used to pull off some interesting tricks. SKs will primarily be tanks in most groups while leveling up, but you may be asked to do some pulling as well. SKs, being a plate-wearing tank class and possessing superior aggro abilities, will always be sought after for groups while leveling up. Once you join a guild and start doing some small scale raiding/grouping, you'll still be asked to tank from time to time, but your pulling abilities in dangerous areas will open up new avenues for you to become useful. SKs can hold their own soloing, mostly in outdoor, open areas so they can utilize their fear kiting toolkit. It won't be as fast or efficient as a caster due to your limited damage output, but not impossible either. SKs are professionals at FashionQuest, so that adds a bit of fun while gearing your character.

Dungeons: Strong
Outdoors: Mediocre

Ranger
Ranger would be my second suggestion. Rangers are very fun to play, and are extremely versatile in what they can do. It was a thrill for me to get invited to a group or start my own as a Ranger, because I never initially knew what my role was going to be. You can tank. You can DPS. You can pull. You can CC. Anything is possible in a group setting outside of playing the main healer. Once you join a guild, in a raid setting, Rangers are mostly called on for their DPS role, with some light CC duties sprinkled in from time to time, and of course, playing the inevitable Death Touch sacrifice. Soloing becomes a cinch as a Ranger once you hit level 22 and obtain the Panic Animal spell. Coupled with Snare and a large outdoor area, you can level up indefinitely soloing animals by fear kiting them. Playing a Ranger is not for the faint at heart however, as you will often be the target of long-standing jokes in EQ, and group invites will start to be far and few between once you reach the higher levels. If you have a thick skin, and the social ability to rally people around you to form your own group, the class can be very rewarding in the form of actually having fun playing your role every time you log on.

Dungeons: Weak
Outdoors: Very Strong

TL;DR: Shadow Knight or Ranger for their fear kiting abilities which allows them to solo with little to no gear, while staying in the realm of melee / tank.
Last edited by Sajan; 12-27-2017 at 04:14 AM..
  #2  
Old 12-27-2017, 04:51 AM
Foxplay Foxplay is offline
Fire Giant

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Join Date: Aug 2015
Location: MI
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If you want to tank and still be able to solo - Shadowknight

Class that can do the most solo with the least gear - Enchanter (skill required)

Less skill but can still do alot with little - Necromancer

Legally brain dead vegetable but still want to be good -Mage
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard]
Foxpet [60 Magician] / Foxaid [60 Cleric]
Foxlich [60 Necromancer] Foxplosion [60 Wizard]
Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior]
  #3  
Old 12-27-2017, 12:47 PM
jakerees jakerees is offline
Kobold


Join Date: Oct 2014
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Quote:
Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
brain dead vegetable
In my experience of life and science plus extra dimensional existence if you count the time I spent in Athens, Greece, I have not known any vegetable to actually have a brain. I know there are hearts in artichokes but why do people keep trying to put some kind of cerebellum or something into the vegetable like IDK because which vegetable would you even call 'smart' like a carrot? Most people would foolishly say tomato and then you have to tell them it is a fruit and then they have to go away for a few weeks and reevaluate their lives.
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