Quote:
Originally Posted by teija
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Now that I think about this subject more I now see why the dev team had reason to buff our current raid content (mob hp/dmg ect) beyond live to account for inflated mana pools and other issues. Would make sense, need a response from dev.
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I wonder if they could just adjust the mana cost of spells instead, would make more sense so it applies to group / solo content. Could have some issues of scale though, and not sure if there are client issues.
I am starting to develop a tinfoil hat idea that devs may have been aware of this!