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Old 11-17-2017, 11:27 AM
Bellringer Bellringer is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Here is how I think it should work after combing through a ton of posts:
  1. Push values on regular melee attacks should be very low or non-existent and should NOT trigger a channeling check
  2. Special Attacks such as kick / bash / slam are what should push a mob and have a chance of triggering a channeling check (as should knockback effects on spells. Normal bash rules still apply about being able to interrupt casting and by-passing channeling check)
  3. There should not be a ‘guaranteed interrupt’ from pushing a mob, but rather just trigger a channeling check (which the mob can pass)
  4. NPC Channeling should follow special rules and be extremely high
  5. Appears that there is a break between ‘low level mobs’ having some weaker channeling than high level mobs (I think this is the same cut off where FD mem-blur is not guaranteed… Level 31+?)

Numbers 3 and 4 (and 5) here are what I was specifically commenting on. Hope that provides sufficient clarification to get us on track.
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Old 11-17-2017, 11:31 AM
Rygar Rygar is offline
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I don't understand, you are doubting my theory on 3, 4, 5 only?

3) So I posted comments about the Dragon Punch thing pushing a mob across a room and still being able to gate, lead me to believe there is not a guaranteed distance to interrupt

4) Pretty clear that people griped about extreme channeling from NPCs and casters being extremely difficult to interrupt, posted many links about that

5) Posted that comment about a lower level ranger saying she can interrupt lower level mobs just fine with kick (80% success rate) and someone chimed in that wait until you are 40 and it is very hard. Lead me to believe there is a boost in higher level mobs
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