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View Poll Results: What server you want
FFA pvp range 1-50 14 13.08%
FFA pvp range +-8 18 16.82%
FFA pvp range +-8 raid zones range 1-50 26 24.30%
Team based +-8 49 45.79%
Voters: 107. You may not vote on this poll

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  #1  
Old 04-09-2011, 10:41 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
It's OK, I understand now.

Wehrmacht wants a Teams server so he can join whichever side the "Heresy zerg" (made up of people who fought each other for the last year) is on, thus preserving his relative anal virginity. Sounds pretty blue, brah.

I also never saw you yt anyone. Except Knuckle.
If I had to guess, I'd say the only reason a pvp server is being started is because eqemu currently doesn't have one (at least not one with a respectable population), and Rogean wants to keep eqemu somewhat diverse. Vztz's population wasn't all that impressive, but at least it was consistent (52 on average according to this link: http://www.eqemulator.org/index.php?...fo&worldid=807 though keep in mind it's been at 0 players for for a while now, so the average should be higher). Combined with the number of people here who have asked for a classic pvp server, it only made sense to make the server classic as well.

So if his likely goal is to start a popular server that further diversifies eqemu, it will (and should) probably go with Teams, even if that's not the preference of the pvp-tards who have swarmed the forums in the past few weeks (you guys are going to play on the server either way - don't kid yourselves). Teams are more appealing to people who don't organize into guilds right away and team up to mitigate class imbalances, so the "bluer" players as you would call them are less likely to ragequit after a few bad experiences. That being said, I think it's silly to lump everyone who is pro-Teams into some category of unskilled bluebie pussies just because you don't prefer that type of setup.

I don't see what all the bitching is about, since a popular server is in everyone's best interest - if there's more population, that means that there will be more pvp encounters because there will be more victims from which to choose (and the zones will be more densely populated).

wait.. why am I posting here?
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Project 1999 (PvE):
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  #2  
Old 04-10-2011, 12:03 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Vztz's population wasn't all that impressive, but at least it was consistent (52 on average according to this link
It was 300+ for a while. There were lots of problems to cause it to die such as the following stuff that went on pre-kunark:

- person hosting server stopped

- bad balance issues like casters tanking the same as warriors

- boxing was allowed so every caster not only tanked like a warrior but also had full cleric buffs so practically no HP disadvantage either

- resists altered to make nukes land more often so a mage can tank like a warrior, have practically the same hp as one from cleric bot, do 10x the dps nuking, and have a pet at the same time

- resist system that made the server known as "caster's paradise" pre-kunark

- stats like strength did nothing

- FFA tends to die fast

- melee hit boxes or sync issues screwed up so you couldn't even hit someone running away from you which was easily doable on EQ live

- probably dozens more I can't think of
  #3  
Old 04-10-2011, 01:09 AM
Xantille Xantille is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
It was 300+ for a while. There were lots of problems to cause it to die such as the following stuff that went on pre-kunark:

- person hosting server stopped

- bad balance issues like casters tanking the same as warriors

- boxing was allowed so every caster not only tanked like a warrior but also had full cleric buffs so practically no HP disadvantage either

- resists altered to make nukes land more often so a mage can tank like a warrior, have practically the same hp as one from cleric bot, do 10x the dps nuking, and have a pet at the same time

- resist system that made the server known as "caster's paradise" pre-kunark

- stats like strength did nothing

- FFA tends to die fast

- melee hit boxes or sync issues screwed up so you couldn't even hit someone running away from you which was easily doable on EQ live

- probably dozens more I can't think of
I don't recall melee damage being a problem; I used a Monsoon until velious box. But obviously, given EMU mechanics, mages raped faces pre-Kunark w/ insta dispell sticks and pets that rooted you every time. Also, enough people casting lava bolt on the same person = death. I won't dispute that, but I seriously doubt it will be the same on a 'classic server'. However, my bolded part: running people down was always possible unless they were doing everything they could to get away, same as it ever was. You just can't be behind them when trying to hit them.

Also, here is a video depicting myself, Bombfist and Knuckle being introduced on a hypothetical Red99 server: http://www.youtube.com/watch?v=e9BqUBYaHlM
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  #4  
Old 04-13-2011, 09:27 AM
Knuckle Knuckle is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
It was 300+ for a while. There were lots of problems to cause it to die such as the following stuff that went on pre-kunark:

- person hosting server stopped

- bad balance issues like casters tanking the same as warriors

- boxing was allowed so every caster not only tanked like a warrior but also had full cleric buffs so practically no HP disadvantage either

- resists altered to make nukes land more often so a mage can tank like a warrior, have practically the same hp as one from cleric bot, do 10x the dps nuking, and have a pet at the same time

- resist system that made the server known as "caster's paradise" pre-kunark

- stats like strength did nothing

- FFA tends to die fast

- melee hit boxes or sync issues screwed up so you couldn't even hit someone running away from you which was easily doable on EQ live


- probably dozens more I can't think of
dont forget casters tanking nagafen while warriors bound their wounds
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  #5  
Old 04-13-2011, 09:51 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
dont forget casters tanking nagafen while warriors bound their wounds
I wouldn't be surprised. I tanked Innoruuk from 80% to 0% on ranger while self healing with an occasional heal from Alloria.
  #6  
Old 04-13-2011, 11:19 AM
Jigga Jigga is offline
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So you tanked inny from 80-0% with your 135hp heal, with an occasional heal from alloria? Was this the legit way or when inny fell through the floor AKA exploit kill?
  #7  
Old 04-13-2011, 11:39 AM
Xantille Xantille is offline
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Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
So you tanked inny from 80-0% with your 135hp heal, with an occasional heal from alloria? Was this the legit way or when inny fell through the floor AKA exploit kill?
Based on those screenshots Salty posted, FB had 100 air pets attacking through the wall. Super legit bros.
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  #8  
Old 04-13-2011, 12:30 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
Based on those screenshots Salty posted, FB had 100 air pets attacking through the wall. Super legit bros.
I will try not to intrude on Rexx's PvE accomplishments anymore
  #9  
Old 04-13-2011, 02:33 PM
Walk It Out Walk It Out is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
I wouldn't be surprised. I tanked Innoruuk from 80% to 0% on ranger while self healing with an occasional heal from Alloria.
ya bro and i tanked all the VP dragons on Walk with self heals and small patchs from my boxed shaman <3
  #10  
Old 04-13-2011, 03:23 PM
Knuckle Knuckle is offline
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I used my 275 bindwound skill to solo kobolds on my max raid geared monk at level 60. I was able to continuously solo kobolds with no healer, I would just bind wound to 70% and then slay another kobold.

After I mastered that, I soloed VS using mend/regeneration potions with my shaman casting torpor.
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