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  #1  
Old 10-30-2017, 04:54 PM
evan1612 evan1612 is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Bah. Don't listen to the peoiple who say you can't solo. Not true. Hell I was able to solo some on my warrior, and they're the worst soloers I can think of. A shadowknight? A monk? Hell yes you can solo those if you really want to. It'll be slower than grouping and you'll do a lot of bind wounds and have to have the knowledge for good places, but it's doable absolutely.

People are generally like water, except sometimes when they're not. Like water, we USUALLY seek the path of least resistance. That's what you get in this thread. Some people will--however--find other paths. Be yourself.

This guy gets it.
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  #2  
Old 10-30-2017, 07:22 PM
dbouya dbouya is offline
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Feels to me like what you really want to play is a rogue. Sure people might sigh when they find our you're not twinked. Sure you'll always be "filler" in every group. However rogues are the most popular and sought after filler usually!

It's rare for a rogue to be asked to tank or pull, and many rogues are so lazy and rude they refuse to do it even when it's objectively correct thing to do.

If you want to melee, but never want to be asked to pull or tank you have to be a rogue. A monk who is the only monk in a group and is indoors will ALWAYS be begged to pull, even if they say they don't want to. The same is true of a paladin or shadowknight being asked to tank in a group without any other knights/warrior. The same is also true of a ranger, but only if they're outdoors, where they are better pullers than monks.

Now of course you could always play your ranger inside, but then you wouldn't really be taking advantage of the one thing rangers are good at.




That said it is IMO much easier to learn to tank in experience groups than it is to learn to pull. Learning to pull means not only learning how to use FD, but also memorizing the wikipedia map (and in even more detail than the map provides) for the area you're "camped" in. Whereas tanking is at first all about hitting disease cloud/taunt once per mob, and then later also about using things like clinging darkness to reduce the speed of a mob that's running away, and also avoiding casting either of those spells on mesmerized npcs at the wrong time.

Although if you want to play p99 like it's 1999 and you want to be a wizard who barely pays attention in his groups until you're level 60, then you have to be a mage on p99 because people don't take that shit from wizards anymore. So I'd recommend you either open yourself up to learning, OR play a mage/rogue. I think the most fun option though will be to open yourself up to learning. People don't expect level 9-19 pullers or tanks to actually be that competent! Leveling up will takes weeks/months and give you time to improve as much as is needed to not get "scolded".
  #3  
Old 10-31-2017, 02:46 PM
mefdinkins mefdinkins is offline
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In terms of lazy leveling in groups I've seen mage/rogue/clerics sit in group for 10+ hours with no sweat barely moving while watching movies or whatever else these monsters do.

From levels 1-50 (depending on where you are) group make up doesn't matter too much. I've seen clerics pull, rogues tank, and everything in between. In terms of leveling 1-55 on this server it's not that hard these days, people are so twinked and things have been farmed so hard that any group can faceroll XP content. I've been in KC groups at level 50 when rogue, monk, shaman, and cleric all had epics and there's multiple fungi's and cloaks of flames in group. It's pretty ridiculous.

Now for the end game content 52-60 (or moreso 55-60) at that point you have the opportunity to join a guild and group with friends so you're not necessarily going to be inspected every second and denied groups if you're not fully twinked. You also can have a really geared character through raiding and guild gearing up at level 51+ or wait until 60 to do so.

With a rogue you can put in very minimal effort to be 90% effective in terms of DPS, on a monk you put in minimal effort and the group losses a lot of XP, you risk wipes, you miss opportunities to kill PHs instead of random roamers/other mobs, and you're generally not all that popular.

Also having multiple characters is cool. Worst is settling in for a long night of gaming and realizing the camp you want is camped or no one is LFG at the moment. Pop onto another char instead of wasting the night!
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