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Old 03-02-2010, 08:30 PM
Haynar Haynar is offline
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Oh we got to hurry up and nerf DOTs ASAP.

There, I put it on my list.

Haynar
  #2  
Old 03-02-2010, 09:17 PM
Loretta Loretta is offline
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Thanks everyone for your replies [You must be logged in to view images. Log in or Register.] this reassures me - I am only like lvl 19 anyway but I would of probably rerolled if this was a issue due to lack of DPS potential for the end game and flexibility down the road. Hmm Starcraft 2 beta or P99 Necromancer, decisions decisions [You must be logged in to view images. Log in or Register.].
  #3  
Old 03-02-2010, 09:58 PM
mokfarg mokfarg is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Oh we got to hurry up and nerf DOTs ASAP.

There, I put it on my list.

Haynar
Oh no!
  #4  
Old 03-03-2010, 01:00 AM
Haynar Haynar is offline
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Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
Oh no!
It is on a list to look at dots now. I cannot remember exactly how dots stacked. But I thought it was a straight up, no two of the same spell. But you could actually have multiples of the same line. I remember having to coordinate with same class, to see who was going to cast what level of dot, in order to be most efficient. But you could not have same dot on a mob twice.

I have not looked at the code for dots, nor had I even remembered exactly how dot stacking used to be until it was brought up in this thread.

When this will be worked on? Not by me this week. Probably not next week either. At this point it is not game breaking, and it is not in the category of an "easy fix", so it will be on the back burner.

Haynar
  #5  
Old 03-03-2010, 01:25 AM
LazyFuj LazyFuj is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
It is on a list to look at dots now. I cannot remember exactly how dots stacked. But I thought it was a straight up, no two of the same spell. But you could actually have multiples of the same line. I remember having to coordinate with same class, to see who was going to cast what level of dot, in order to be most efficient. But you could not have same dot on a mob twice.

I have not looked at the code for dots, nor had I even remembered exactly how dot stacking used to be until it was brought up in this thread.

When this will be worked on? Not by me this week. Probably not next week either. At this point it is not game breaking, and it is not in the category of an "easy fix", so it will be on the back burner.

Haynar

proceed with other bugs, and slowly forget about this one! [You must be logged in to view images. Log in or Register.]
  #6  
Old 03-03-2010, 03:21 AM
Loretta Loretta is offline
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Damn [You must be logged in to view images. Log in or Register.] hope I didnt screw over all you druids & necros by just asking a question! Personally I think its a big oversight for DoT's to not stack, so if they are currently stacking I dont see a issue tbh - Not being able to cast the same lvl 50 DoTs gimps using more than one or two of the same DoT classes where other DPS can be stacked with no penalty -

It was something vague I recalled from back in my druid days. Disliking when "My swarm has worn off" etc. and I go /wtf [You must be logged in to view images. Log in or Register.]
  #7  
Old 03-03-2010, 06:41 AM
Atennu Atennu is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
It is on a list to look at dots now. I cannot remember exactly how dots stacked. But I thought it was a straight up, no two of the same spell.
If you're going to look at the player dots you should also look at NPC dots. 2 spiderlings can double stack weak poison on you. And we all know how weak poison is death touch on this server.
  #8  
Old 03-03-2010, 09:15 AM
Haynar Haynar is offline
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Quote:
Originally Posted by Atennu [You must be logged in to view images. Log in or Register.]
If you're going to look at the player dots you should also look at NPC dots. 2 spiderlings can double stack weak poison on you. And we all know how weak poison is death touch on this server.
The dot stacking would work both ways. So it would be all or nothing. But it will get looked at eventually.

Haynar
  #9  
Old 03-03-2010, 10:16 AM
vageta31 vageta31 is offline
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In "true" classic dot stacking worked like this.

Druids: No two dots of the same line could stack, ie; drones couldn't stack with stinging swarm. The higher level spell always overwrote the lower one. I know this without a doubt as I played a druid from late beta till Kunark time and kiting took a long time. You could however stack a drones type with the flame type. Right now Druids are highly overpowered with their DoTs due to this oversight.

Shamans: Dots of the same line could stack, though not the same ones obviously. You could load up 3 poison DoTs and 3 disease DoTs if you were so inclined and was what made the Shaman the king of DoTs. It works this way on the server thankfully. EB + VoTS + Plague + Affliction is nasty.

Necros: I'm not 100% sure of this but I believe it was similar to druids. One spell from each line of DoTs, but thankfully necro's had different lines so could always stack them up.


When multiple people of any type try to use the same DoT on a mob what's supposed to happen is the higher level player spell overwrites the lower players. Right now... well let's just say a group of Shaman could destroy the Dino in OOT with 6x EB + Plague.
Last edited by vageta31; 03-03-2010 at 10:18 AM..
  #10  
Old 03-02-2010, 10:10 PM
siinge siinge is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Oh we got to hurry up and nerf DOTs ASAP.

There, I put it on my list.

Haynar
Look at mage pets first imho. Anywhere i go i see blue con mages raping stuff that already puts a drain on my mana as it is. They don't even have to cast a nuke to solo stuff that would normally take me 2 min's to kite.

Our dots are semi nerfed. The lenght is not what classic was. We have some dots that last 3 mins. I dont rember them being so week when i played on live. 80 with 600aa.

Our life leech was pretty bad before the last patch. Roegan actually fixed the transfer rate. It was eating more hp than mana than it should have. I lol when i see necros with manastones. Its a cool toy but its abosultly useless for us starting at 39. And at 50 its slightly better. Thats why necros mostly dot the target then pump and dump there mana on raids. Thats what i use to do. Alot of end gear necros get really bored due to being your sole job. Once you gear up and your bored your only option is to raid, farm mats and pump and dump. Like the cheap whore you are.

With how weapon delay dosen't effect pets haste lvls. Its put a damper on pets imho. The 49 necro pet in live with x2 fine steel daggers was rambo. The daggers were 3/19 and would drop the pet delay. This didn't get fixed until kunark. Then pets were toned down verrant said it was a bug that was never intended. But its removed here.

Our pet haste buff only lasts 5mins and in classic it was 15min. Kinda like how druid ds is a little off.

Mage pets didn't dw for a year in classic.

Druids are already the most efficient with quad kiting. They also dont have a -10% exp penalty that int castesr get. Hell play an assling and you get a 5% exp bonus. You ll be 2-3 lvls ahead of your friends of the same play time. Mine already are and i don't sleep as it is.

Just saying... [You must be logged in to view images. Log in or Register.]

This server resembles classic but its not 100% classic. Enough to notice when playing for large amount of hours. Not just looking at the class over 1 pull.

Then again a pro chanter just tears shit apart on this server. Its not easy but with the right gear and know how. There fucking gods.


Not every class is in line with classic, some are bad, some are ok some are opd.
Last edited by siinge; 03-02-2010 at 10:16 PM..
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