I used to use charm heavily as a secondary means of CC back in the day. In classic, charm was untrustworthy and you had to stay on your toes constantly when using it (and I had pushed my CHA easily over 200). In fact, I was often told by other enchanters that I was a lunatic for using charm and that all it would do was to get me killed. In return, I sometimes salvaged us from wipes with judicious use of charm and had people asking me constantly how I managed to do it. There was no secret other than keeping on your toes and operating under the assumption that whenever the worst possible moment for charm to break was, that was when it would happen and to make sure you were ready for it.
I agree with the "scrub 'chanters" comment I saw earlier. Most of the time there were two things that I saw that differentiated top tier enchanters from mid tier ones (for me anyway) and that was whether the only CC they had was mez and how well they kept their cool when everything went pear-shaped. Root, fear, charm, mez, stun, blindness, lull, slow, etc are *all* forms of CC and a good enchanter won't limit himself or herself to just mashing mez and handing out crack.
Playing a 'chanter is 99% about remaining cool under pressure because you are almost always in the hot seat. The other 99% of playing a 'chanter is being able to use every crayon in the box instead of just two or three stubby broken off ones. Don't be loathe to bounce in and out of your spellbook swapping out spells constantly in the middle of fights and adjusting your tactics to the situation and the resources at hand.
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