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#1
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I really cant imagine you people find much happiness in life as much as you worry about someone spending cash on stuff. It must ruin all of your hobbies. Do you get bitter when your neighbor hires someone to add an addition to his house instead of growing the lumber and making the boards himself then assembling it all? I'm genuinely curious.
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#2
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So many years of rmt/p2w apologists still using the same lame arguments. Just be honest and come clean - you prefer p2w and rmt enabled games. | |||
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#3
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For the record, I'm not taking a stand against Agnarr or Phinny or the pay to win models they have. They have a business to run and need to make money to do so and develop more servers, recruit more players, develop expansions, etc. It's a business model a lot of online games have used and are successful because of it. It doesn't work with me, but whatever. To argue that taking issue with certain transactions is to take issue with the concept of economics itself is ridiculous. Drugs can be bought for money, as can sex. I don't agree with doing either, so am I taking an issue with economics itself? People are going to disagree that spending money for advancement / objects in a video cash shop is wrong and against their own personal gaming code of ethics. Who cares? Why come off all high and mighty above it? I also don't understand how you tie P99 RMT transactions into Agnarr / Phinny cash shops. If someone breaks the law (buys plat from a shop), it doesn't mean you remove plat from the economy, you remove the RMT individuals. Daybreak does realize this happens and there could be a market on it they can capitalize from, and they took it. P99 can't legally endorse RMT due to Daybreak agreement I believe, but even if they could, I can't believe Nilbog would ever endorse that idea on his classic sandbox. I believe people are critical of Daybreak cash shops because EQ began as a game where you slowly build yourself up and develop your character, you are meant to start in rags on your first toon. That is part of the reward to see high end items later in the game, not the beginning. P99 is here to recreate that nostalgia feeling of when the server first launched in 1999, Daybreak is looking to generate revenue by any means necessary, even if it means compromising some of the original game's integrity.
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Wedar - Level 60 Grandmaster (Retired)
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#4
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To be clear I'm not an advocate of RMT and am very glad that P99 tries it's best to stop it, but I think we muddy the waters when we state that RMT is not a part of the classic experience, because it most definitely was. I also tried and couldn't get into Agnarr- partly due to the Chrono/RMT dynamic but also just due to the overall lack of classic feel. When I started P99 I was floored by the nostalgia and general "old school" feel to what I was seeing. When I went to Agnarr though, it just felt like a different game than I remembered. | |||
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#5
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Also, RMT happened on live no doubt, but it was eventually enforced, may have even be written in original EULA that you couldn't profit off the game.
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Wedar - Level 60 Grandmaster (Retired)
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#6
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Of course the RMT that was happening in classic was significantly different than having a cash-shop button built into the UI like Live is currently. | |||
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#7
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Without RMT its like we're playing with collectable Lionel trains, that have no value. And spending 100% of our free time and ignoring our family for said worthless toy trains. But thats just my opinion. | |||
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