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#1
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I was actually just having a debate with someone about this yesterday. I'm an enchanter and definitely feel that Whirl is overpowered. I think that if it could be tweaked to, as suggested in that link, provide a chance to break upon each melee hit, that would be a reasonable adjustment. It wouldn't be a crazy powerful long-duration stun, but it wouldn't completely ruin the spell, either.
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#2
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Edited out for jealous rant
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Last edited by Xzerion; 11-05-2009 at 01:58 PM..
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#3
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Speaking as a dev and a 50 enchanter it feels overpowered to me. The long standing issue as a DEV team that we have always asked for was proof of whether something was different on live than it is on emu. I have been unable to find it. Once someone does it will be changed.
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#4
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Quote:
I remember reading a patch note on it I think. Some of the commentary about the fix was they "broke it" on purpose - as it was overpowered. I'll see if I can dig it up. | |||
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#6
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Because hes a dev, we have had the discussion, and there are 3 50 enchanters on the server, it implies that everyone is crooked
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#7
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Perhaps - I took it more as a you won't change anything til you have proof kind of thing. Which was fine with me, and fair - even if GMs were on the other side of the argument.
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#8
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Quote:
Haven't found the patch notes as of yet, but the following link may be useful; http://web.archive.org/web/200108230...pell.asp?Id=41 Look at the comments, they give a description more akin to what I remember. Specifically, WTYH would break constantly under melee attacks. | |||
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#9
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allakhazam keeps patch notes from every patch
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