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#1
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Thank you for the answer to pixie strike. I didn't realize the caps weren't classic live. I assumed that the caps had been removed as I was getting the resist message, rather than the message when the target was to high to be affected by the effect.
The mobs in Sebilis are extremely more resistant than things like bugs and bats. I could CC them when they were yellow with charm. Sebilis, not a chance. But it sounds like that's just the way things were. The mobs in Kunark just had greater resistances. Going to just assume and work with that, unless someone tells me otherwise. | ||
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#2
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I made http://www.project1999.org/forums/sh...ad.php?t=32043 this post earlier, not realizing this thread was mostly about our dots...
But anyways, swarm line of dots are completely messed up. Not a chance they are working as intended. I remember this always being my only way to do damage on raid mobs (as they are usually red con), and these dots would land on dragons, or whatever almost everytime. And now they are being resisted by normal blue con xp mobs, I'd say in the 20-30% range. | ||
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#3
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Hello, just started playing here - 11 wizard.
Resists seem to be overdone a bit - what do I do in regards to "reporting", screen shots? Blues seem to brush off my spells like I remember evens did back in vanilla when I played a wizard back in the day. Attacked a blue lion, had root resist twice, and the third and fourth roots broke on first contact. I avoid even and yellow cons now since root won't work on them ;D (well, sometimes it does) Are the devs still investigating this? Or is this the resist level that's gonna be in play for the rest of Kunark? If so, please please let us know [You must be logged in to view images. Log in or Register.] That way I'll go roll something else... hmm, no, no I won't. But still, lol Then again, maybe there are just resist issues inherent at lower levels that I don't remember, /shrug | ||
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Last edited by rbtucker; 04-06-2011 at 01:16 AM..
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#4
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I can confirm this. Blue mobs are resisting the druid dot line (drones of doom, drifting death, winged death) series -200 magic resist modifier spell roughly 30% of the time. Rarely had any resists before Kunark went live on project 1999, now having a lot of issues. The spells are acting as if there is no magic resist modifier.
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