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#11
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The basis of the post was to make the raiding community happier so VI doesn't lose players (i.e. Subscriptions, meaning $$$). This is a free server, so that argument doesn't quite apply.
The sad thing about this post is it is obviously a player that defines EverQuest in terms of raid content and loot. That is just 1 facet of a multi-faceted game. Classic Everquest, and more importantly P99, should not be SOLELY raid based. Group, solo, level, help guildies, tradeskill, explore, host events, give away stuff to noobs... If raid scene needs a 'fix', then GMs should enforce weekly bag limits: 4 or 5 FTE kills per guild. Participate in a kill with even 1 member? Counts towards your bag limit. Lets people get loot, lets other experience content, etc. Would even require cooperation to kill mobs like Vulak. Can maybe even be modified to forge alliances: 4 guild only FTE kills + 2 alliance kills (declared in Raid Discussion section). This will keep the 'competition' that A/A craves and force them to prioritize targets, leaving lesser mobs open to up and coming guilds and casuals. Some poopsocked mobs such as VS / Fear Golems / Naggy / Vox / Kunark Dragons may not be tracked so hard and insta killed on spawn. People may be able to complete some of their epics rather than buy them (hi hi Soul Leech and Child's Tear).
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Wedar - Level 60 Grandmaster (Retired)
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#12
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(Warning Long Rant)
This post does not apply to the scope and vision of Project 1999. People need to stop and think about their personal desires and aspirations in the game and remember that Project 1999 is trying to create a playable time capsule. Its not out to correct the mistakes of the past, it set out to simply recreate the past so that players can experience and enjoy it in that state, because it simply put is almost an entirely different game that is not available on Live servers. Raid monopolies and end-game or raid content congestion was a very real problem back in the day - simply put Its Classic. Now then a post from a LoS member from back in the day is looking at the game as a "Raid focused" perception, and thus he makes an insightful post to VI for suggestion for looking into the future in order to alleviate or fix what he percieves as problems or complications with the games "end-game" or simply put, congestion at raid content. However Project 1999 is not about looking into the future. Its all about looking into the past. So his post really does not apply to Project 1999. Granted there are plenty of Not Classic changes on P99 many of which I do not agree with, and it will never be "perfectly classic" but in order to achieve as close to classic as they can recreate, it will defiantly not be "perfect" for everyone, especially people who don't want raid congestion. Personally I hate the P99 raid scene for several reasons, yet I still love this server and would never trade its unique experience and vision for a True Classic Server for a server that was Classic but constantly looked to "Correct the past" because eventually it would no longer be an accurate representation of the past as it constantly looks to fix things as it would eventually get to a point where it was no longer Classic. It takes away from the integrity of its "Classic" experience. There are several things Not Classic on Project 1999, many of which I do not agree with especially at the raid-scene (Variable Spawn windows - Tactics that take away from the "Fun" or "Experience"). And there are many game elements I do not agree with in Classic Everquest as well "Time locking and gear throttling players with 7day re-spawns is defiantly one of them!" Yet you don't see me on Agnarr enjoying raid instances, why is that? Because I value the challenge and experience of classic more than I value being able to raid at my leisure and get yummy yummy "Top end pixels". And if you are going to play on P99 for a long time you will have to come to terms with that, I had to and it was pretty painful...or get a batphone, brush up on your CoTH Quest, Rules Lawyering skill (255)!, buy a few more pairs of socks to deposit poop, and enjoy the character select screen for your "Raid Windows". Or go play TLP servers and enjoy the "True box" mage armies, Krono Farmers, P2Win Cash shop, and Daybreak. There need not be a "Solution" for Project 1999 [Blue]. Green server will help for those more concerned with raid congestion but the same problems on blue will happen on green and this time around on the merry-go-round I assure you some of them will be even worse. With a "True Timeline" on green that will follow Lives patch releases Pre-nerf items and raid content will come at an accelerated rate than on [Blue99] Making competition higher and most likely worse, Sure it will divide up the player base as not all of Blue neck-beards will jump over to Green but plenty of new players that stay away from Blue for reasons such as: Not in progression, Raid content congestion, Don't like the Community. These players who don't give blue a chance will jump on Green for the chance to experience that "New Server" hype wave. As for the players that want raid content yet want Non-Classic changes to remove "end-game" congestion the solution may be out of Project 1999's hands. I am confident if P99 staff released another server that had raid instances or Raid content that was farm able (Super fast re-spawns - No gear throttling) as well as other "Modern upgrades" It would be a very popular server probably more so than Live and TLP servers. In my opinion they do a wonderful job and have recreated Classic everquest very well, but that option may simply not be on the table for them for multiple reasons: Funding, Hosting Bandwidth, Limited Staff, Legal agreement with Daybreak.
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#13
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I posted here before RnF
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#14
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Also to point out... how many of you have loved Sneaksy's stories, a Deparment of Fun event, EverQuest mystery vids, or Filbus vs. Llandris for the battle of Rivervale??
I certainly have, it inspires me in some respects to see what this game SHOULD be about, and I would argue what the true original intention of EverQuest was about (community fun, roleplay, etc). Even guilds like <Auld Lang Syne> and <No Time To Rez> are creating fun spins on how to enjoy this wonderful game. Entitled raiders demanding more, more, more for pixels they rarely use (my precioussss profile) is really odd to me.
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Wedar - Level 60 Grandmaster (Retired)
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#15
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Quote:
Quote:
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Last edited by Jimjam; 08-03-2017 at 11:32 AM..
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#16
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Instances, forced rotations, or cuthroat competition. Take your pick, there are no other alternatives.
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The Ancient Ranger
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#17
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Quote:
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#18
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#19
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Everquest is anything and everything - its basically an 'all of the above' game in terms of the ways you can play it and enjoy it. To each his own, but constantly griping about midnight mallets and things that you would like to see apply to 'your version' of EQ is laughable. The OP showed me that we have done a fine job re-creating the same drama that existed back in the day over spawns and even have in a round about way done many of the same 'solutions' that he suggested. kudos to OP
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#20
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Quote:
My other point was, Rogean isn't concerned about these issues, he built the playground and you can choose to play in it the way it's constructed or go play on a different playground. | |||
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