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  #1  
Old 07-14-2017, 12:19 PM
Silverwolf23 Silverwolf23 is offline
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The whole gate at last second turning into a full death was entirely a thing on live. And still is. This happens due to latency, ( the time it takes for the client and sever to communicate) this is also 100% unfixable unless you had instant datatransmission and processing. Realtime gaming is an illusion, welcome to the matrix.

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  #2  
Old 07-14-2017, 01:48 PM
loramin loramin is offline
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Quote:
Originally Posted by Silverwolf23 [You must be logged in to view images. Log in or Register.]
Realtime gaming is an illusion, welcome to the matrix.
I think this is actually part of the problem. Games like Overwatch, Counterstrike, etc. are able to give the illusion of little to no latency much better, even though essentially they're all doing the same thing ("guessing" as to what's happening on the server when the client doesn't know for sure). Because the newer games use more modern techniques, and because they're a different type of game (you never have to track 100 mobs/players in a game of counter strike) they make it seem like lag isn't an issue, making games like EQ look bad.

So even though both P99 and Overwatch are first-person networked games, and both have the same fundamental problem of the client never knowing exactly what's happening on the server at any given moment, P99 seems to have more lag issues (which looks like more bugs to a modern gamer).
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