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  #1  
Old 04-02-2011, 05:13 AM
Jigga Jigga is offline
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All people need then to be practically immune to mr is 2 buffs and possibly 1 item depending what class you are

Starting mr 25mr
GMR 55mr
Arch SHielding 20mr
-------------------
100mr

Can toss a tcrown on to make sure you are immune if you go my wermachts memory
  #2  
Old 04-02-2011, 05:26 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
All people need then to be practically immune to mr is 2 buffs and possibly 1 item depending what class you are

Starting mr 25mr
GMR 55mr
Arch SHielding 20mr
-------------------
100mr

Can toss a tcrown on to make sure you are immune if you go my wermachts memory
Now lets take a real world example instead of some delusional one.

Let's assume the player is not standing at a raid next to an enchanter which will probably be the majority of people. Let's also assume the player is not a caster since those classes are the one's actually affected by root the most.



Your new chart:
----------------
25mr


That was funny mentioning a Tranix Crown too since months after server opens only like 1% of people will have them if the server is anything like EQ Live.

Spell resists were not balanced assuming that people were fighting raid buffed vs raid buffed in classic EQ either. They were balanced for only what items a melee could slap into their inventory slots.
Last edited by wehrmacht; 04-02-2011 at 05:32 AM..
  #3  
Old 04-02-2011, 10:45 AM
Bombfist Bombfist is offline
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Quote:
Let's assume the player is not standing at a raid next to an enchanter which will probably be the majority of people.
Really?

This is getting slightly ridiculous, why are people suddenly assuming it will be so hard to get full buffs on a single box server, it's borderline retarded, i can guarantee that somehow if this box ever appears, i will have GMR every time i log on, i don't honestly understand with all the crap slinging on this forum about pvp about how godlike everyone is at pvp, that 80% of the community playing this imaginary box wouldn't have full buffs all the time.

Buffs account for 80% of your overall resists in end game classic etc, that's an estimate, i can get you exact numbers if you want.

Quote:
That was funny mentioning a Tranix Crown too since months after server opens only like 1% of people will have them if the server is anything like EQ Live.
What are you talking about, this isn't EQ live, it can't be anything like EQ live, you know what happens on an EMU pvp server these days, people log on, they know what item they need in every single slot already, they know the spawn timer for the mob they need to get said loot from and they know roughly the amount of time they need to put into it, you can't make comparisons to a game with a community which was completely unaware at the time. If you logged on, pvp server live release and said to yourself, "Holy shit i need a tranix crown" then you sir win pvp forever.

To talk about root in pvp for a moment, if i discuss the tests i did on VZ/TZ which is actually something productive towards a new server, you can see the numbers below :

25 MR 8% resists / 100 casts
35 MR 17% Resists / 100 casts
45 MR 16% Resists / 100 Casts
55 MR 23% Resists / 100 Casts
75 MR 33% Resists / 100 Casts
100 MR 38% Resists / 100 Casts
125 MR 52% Resists / 100 Casts
145 MR 68% Resists / 100 casts
170 MR 72% Resists / 100 Casts


100MR is equal to about 40% resists, the maximum obtainable as a guestimate in classic would be about 160-170 MR with all items, ( Yes that includes shawl, everything )

The whole community isn't getting a shawl, so you don't need to point that out, so, lets ball park a figure of somebody getting most items that aren't massively difficult to obtain, with full buffs sitting at around 120-135MR

125 MR 52% Resists / 100 Casts
145 MR 68% Resists / 100 casts


So lets say 55% - 60% resists on root check with somebody in full resist gear in classic, if they lack a buff, then they're sitting at 70-80MR ( which i think is a straw man argument, if you're pvping without an MR buff then you're not worth a salt.)

So, you're unbuffed, unprepared community is sitting at 28% resists to root, almost 30% chance to resist a root for doing pretty much nothing.

I think with maximum MR gear in classic ( considering the game will have to scale to kunark) 75% resist to root with 25% partial resists (under 5 second break) would be fair, or if you want, 95% resist rate, but if it lands, it lands for full duration.

If we want to discuss how broken mechanics are stop trying to quote live, because that was as broken as it gets, the server needs to be a balance of logical resists, not - " I AM IMMUNE TO ROOT I CAMPED 4 ITEMS FU "
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  #4  
Old 04-02-2011, 11:08 AM
Macken Macken is offline
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Nice work Bomb.
  #5  
Old 04-02-2011, 11:25 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Bombfist [You must be logged in to view images. Log in or Register.]
To talk about root in pvp for a moment, if i discuss the tests i did on VZ/TZ which is actually something productive towards a new server, you can see the numbers below :

25 MR 8% resists / 100 casts
35 MR 17% Resists / 100 casts
45 MR 16% Resists / 100 Casts
55 MR 23% Resists / 100 Casts
75 MR 33% Resists / 100 Casts
100 MR 38% Resists / 100 Casts
125 MR 52% Resists / 100 Casts
145 MR 68% Resists / 100 casts
170 MR 72% Resists / 100 Casts
This is the dumbest post yet. You post resist numbers from the TZVZ server which have nothing to do with EQ live. All those numbers represent is what one guy such as Null or Daxum implemented a long time ago.

So you're basically trying to claim one of those guys is better at balancing PvP than the original EQ devs and it's obviously not true.

What was the population of SZ, TZ, RZ, and VZ combined? like 40,000+? What was the TZVZ population? like 500? Boy it sure is hard to figure out which one was more popular.

If anything, this server needs to be the exact opposite of TZVZ in every way since that server dies after 1 month every reset.

With resist numbers that stupid, a pure melee class can't even walk around on the server for more than 2 minutes without being rooted and nuked to death. While at the same time, you can always just run in the other direction without stopping and never take 1 damage from him if you don't want to.

You have to pretty much be incompetent and want to die in order to be killed by a pure melee in open field yet you seem to think casters should just get to magically root and nuke everything to death that enters their screen. You really need to be so feeble minded it hurts to think a system like that is balanced.

The server is balanced if at character select screen, I would evenly consider both a pure melee and a hybrid. Under your scenario, you couldn't pay me to play a pure melee.
Last edited by wehrmacht; 04-02-2011 at 11:29 AM..
  #6  
Old 04-02-2011, 11:35 AM
AffEcT AffEcT is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
This is the dumbest post yet. You post resist numbers from the TZVZ server which have nothing to do with EQ live. All those numbers represent is what one guy such as Null or Daxum implemented a long time ago.

So you're basically trying to claim one of those guys is better at balancing PvP than the original EQ devs and it's obviously not true.
Dude... Really?
This is not EQLIVE.

I think Bomb is trying to get a discussion going about PvP resists.
And he posted an example of that from the biggest emu PvP server.
  #7  
Old 04-02-2011, 11:43 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by AffEcT [You must be logged in to view images. Log in or Register.]
Dude... Really?
This is not EQLIVE.
Ok, lets do the math here. You're posting on a p1999 server board. The goal of p1999 was to emulate everquest in that era. So when P1999 is creating a PvP server, what the hell do you think holds more relevance? EQ Live or TZVZ?

hint: it's not TZVZ, it has no relevance at all to this server.

TZVZ was a complete failure and the same clowns keep posting constantly trying to recreate the exact same server.
Last edited by wehrmacht; 04-02-2011 at 11:46 AM..
  #8  
Old 04-02-2011, 11:51 AM
AffEcT AffEcT is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Ok, lets do the math here. You're posting on a p1999 server board. The goal of p1999 was to emulate everquest in that era. So when P1999 is creating a PvP server, what the hell do you think holds more relevance? EQ Live or TZVZ?

hint: it's not TZVZ, it has no relevance at all to this server.

TZVZ was a complete failure and the same clowns keep posting constantly trying to recreate the exact same server.
Do you have any specifics on how the resist system on live was during 1999?
Facts that is....
And so if i get this right. You want everything to be exactly like it was on release of Everquest? PvP Charm/Fear and so on?
  #9  
Old 04-02-2011, 12:05 PM
Bombfist Bombfist is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Ok, lets do the math here. You're posting on a p1999 server board. The goal of p1999 was to emulate everquest in that era. So when P1999 is creating a PvP server, what the hell do you think holds more relevance? EQ Live or TZVZ?

hint: it's not TZVZ, it has no relevance at all to this server.

TZVZ was a complete failure and the same clowns keep posting constantly trying to recreate the exact same server.
My aim, is to create an informational post ( read other thread ) on what rogean and the other devs may have to work with.

Rogean specifically asked in the other thread that he wanted people to test with the current code available, i tested what i could on the p99 code, and i tested what i could on vz/tz as a cross-reference.

The resists on vz/tz are very similar to the small testing i could do on p99, so yes the tests are completely relevant.

I'm pretty sure that it's a very small number of the community who actually enjoy pvp, that want an exact emulation of 1999 everquest.

Here are some gems, changed by the people you love so much, because you quoted how popular live was.

March 29, 2000

- Area Effect "Fear" spells will no longer work in PvP. This affects a
bard song, as well as the Cleric "Wave of Fear" spell.

May 31, 2001 2:00 am

Resist-debuffs will do 1.5 times their normal value for PvP
encounters. In other words, if the spell did -60MR in PvP before, it
does -90MR in PvP now. PvE (combat versus NPCs) remains unaffected.

June 27, 2001 3:00 am

When a player becomes invisible (or hides successfully) every other
player that had them targeted will lose their target. This is true for
all servers, but has the greatest implications on PvP servers. The use
of spells that allow you to see through invisibility will prevent you
from losing your target if that target hides or goes invisible.

July 24, 2002

** PvP **

- Fixed a bug on Tallon and Vallon Zek that made player characters in
non-human illusions immune to ranged attacks.

PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage
spells cast in PVP combat will do less damage to the PC than the same
spell would do to an NPC. When a PC is under the effect of a root-type
spell there is a 20% chance that they will break free when a direct
damage spell is cast upon them.

*PvP-Teams Change*

Customers on the PvP-Teams servers have been plagued by a tactic known
as "Bind Rushing". Casters would bind themselves in a hostile area or
dungeon, and attack everyone of an opposing race in the area. Sooner or
later the caster would die. They would then respawn, memorize a few
spells, then jump back in to attack their wounded opponents.

As a first step in combating this practice and improving life for those
on the PvP-Servers, casters will now respawn with zero mana after being
killed by another player in a duel or open combat.


February 21, 2001 3:00 am

- Due to the recent improvements to "Harmtouch", it is doing much
more damage than it would before and unbalances PvP. As such it will
now do less damage in PvP (68% of PvE, down from 80%). In addition,
Shadowknights on the PvP servers were routinely killing themselves via
non-XP losing means and attacking other players with Harmtouch
immediately upon respawn. In order to address this situation, Harmtouch
is no longer automatically "recharged" by death on the PvP Servers.


Yea, lets classic it up, seems.... balanced.

Rolling an enchanter, illusion makes me immune to ranged, lets get this coded and on the road bros.
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Quote:
Originally Posted by Misto View Post
go hang yourself.
Quote:
Originally Posted by wehrmacht View Post
NOBODY IS ALLOWED TO ROOT, LETS DUEL, NO ROOTS, I GET TO START ON 100% HP AND YOU ON 50% BECAUSE YOU HIT HARDER THAN ME.
Quote:
<cc0> Bombfist: I hear chicks want to do you based on the power of your voice alone
<cc0> respect
Bombfist The Lizard King: Bringing Basketball to Degenerate Trolls since 1999
Last edited by Bombfist; 04-02-2011 at 12:07 PM..
  #10  
Old 04-02-2011, 11:57 AM
Bombfist Bombfist is offline
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I just have to assume you are a moron now.

Quote:
So you're basically trying to claim one of those guys is better at balancing PvP than the original EQ devs and it's obviously not true.
Pvp on EQ live was a smooth running machine.

As counter productive as you are, enjoy the following post;

Quote:
if i discuss the tests i did on VZ/TZ which is actually something productive towards a new server
You reply to that with "OMG MAN NOT LIVE LIKE, THIS IS STUPID, HERESY OMG, CANT BELIEVE EVERYTHING HAPPENING ALL AT ONCE, I'LL REPLY WITH NONSENSE AND HOPE EVERYONE DOESN'T READ IT"

Quote:
What was the population of SZ, TZ, RZ, and VZ combined? like 40,000+? What was the TZVZ population? like 500? Boy it sure is hard to figure out which one was more popular.
Are you seriously this stupid?

I mean, do you need me to explain why that statement is retarded?

I can't believe 40,000 people didn't come to EQEMU to play the box. wow. Man it was hard to get GMR on live too with such a large playerbase across all servers.

So, let's get back to it mr strawman, while you ignore every aspect of my post, which has actual figures from what we're working from / towards, with utter nonsense from EQ live, which, wait i'll quote myself incase you're confused -

Quote:
What are you talking about, this isn't EQ live, it can't be anything like EQ live,
Tunnel vision is a bitch, i tried to respond to your post with constructive information backed up by data from the current code set on the most recent pvp server, your reply basically consisted of how upset you are about things not being like live when your 13 year old self saved the internet from pvp.

We are over 10 years down the line, nobody wants a pvp server to emulate live, there were several OBVIOUS fixes that were made years into everquest that seem retarded to leave out, people progress mr caveman, get yourself back on live EQ, lock yourself at level 50, try to find 40 thousand of your nearest friends and get your pvp on, that's the only way what you suggest is a good server will ever happen.

Quote:
You have to pretty much be incompetent and want to die in order to be killed by a pure melee in open field yet you seem to think casters should just get to magically root and nuke everything to death that enters their screen.
Cool story.

Quote:
So, you're unbuffed, unprepared community is sitting at 28% resists to root, almost 30% chance to resist a root for doing pretty much nothing.
Yes, i think you should get rooted for putting no effort into your character, do you actually know how to read?

I said in my previous post that with HIGH MR ( END GAME ITEMS ) you should RESIST root at a high % rate, when rooted it should break early.

I play a melee, but i'm trying to find an equal balance in pvp, not some retarded 1 way vision post about how you got rooted alot on vz/tz so you quit.

Quote:
With resist numbers that stupid, a pure melee class can't even walk around on the server for more than 2 minutes without being rooted and nuked to death. While at the same time, you can always just run in the other direction without stopping and never take 1 damage from him if you don't want to.
So, new server quota includes ;

100% MR For 30 minutes work at max level.
If root lands on a melee caster will be death touched.
If melee runs away, caster will be death touched.

Quote:
If anything, this server needs to be the exact opposite of TZVZ in every way since that server dies after 1 month every reset.

Bad players leave because they think everybody is a 1999 keyboard turner and they can't believe auto attacking their pet doesn't work any more.

My work with resists on the other server and testing on p99 is towards giving information for the developers of a possible pvp server information on how things are now, they decide what to do with it, your posts consist of a completely biased opinion based on your own thoughts and beliefs of what YOU want for a new server. If anyone challenges those thoughts you avoid every aspect with a nonsensical reply about your own experiences.

I don't care that you got stomped by heresy, and i don't care that you got rooted and you felt it was cheating, try to be constructive instead of moronic.
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Quote:
Originally Posted by Misto View Post
go hang yourself.
Quote:
Originally Posted by wehrmacht View Post
NOBODY IS ALLOWED TO ROOT, LETS DUEL, NO ROOTS, I GET TO START ON 100% HP AND YOU ON 50% BECAUSE YOU HIT HARDER THAN ME.
Quote:
<cc0> Bombfist: I hear chicks want to do you based on the power of your voice alone
<cc0> respect
Bombfist The Lizard King: Bringing Basketball to Degenerate Trolls since 1999
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