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#1
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All people need then to be practically immune to mr is 2 buffs and possibly 1 item depending what class you are
Starting mr 25mr GMR 55mr Arch SHielding 20mr ------------------- 100mr Can toss a tcrown on to make sure you are immune if you go my wermachts memory | ||
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#2
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Let's assume the player is not standing at a raid next to an enchanter which will probably be the majority of people. Let's also assume the player is not a caster since those classes are the one's actually affected by root the most. Your new chart: ---------------- 25mr That was funny mentioning a Tranix Crown too since months after server opens only like 1% of people will have them if the server is anything like EQ Live. Spell resists were not balanced assuming that people were fighting raid buffed vs raid buffed in classic EQ either. They were balanced for only what items a melee could slap into their inventory slots. | |||
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Last edited by wehrmacht; 04-02-2011 at 05:32 AM..
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#3
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This is getting slightly ridiculous, why are people suddenly assuming it will be so hard to get full buffs on a single box server, it's borderline retarded, i can guarantee that somehow if this box ever appears, i will have GMR every time i log on, i don't honestly understand with all the crap slinging on this forum about pvp about how godlike everyone is at pvp, that 80% of the community playing this imaginary box wouldn't have full buffs all the time. Buffs account for 80% of your overall resists in end game classic etc, that's an estimate, i can get you exact numbers if you want. Quote:
To talk about root in pvp for a moment, if i discuss the tests i did on VZ/TZ which is actually something productive towards a new server, you can see the numbers below : 25 MR 8% resists / 100 casts 35 MR 17% Resists / 100 casts 45 MR 16% Resists / 100 Casts 55 MR 23% Resists / 100 Casts 75 MR 33% Resists / 100 Casts 100 MR 38% Resists / 100 Casts 125 MR 52% Resists / 100 Casts 145 MR 68% Resists / 100 casts 170 MR 72% Resists / 100 Casts 100MR is equal to about 40% resists, the maximum obtainable as a guestimate in classic would be about 160-170 MR with all items, ( Yes that includes shawl, everything ) The whole community isn't getting a shawl, so you don't need to point that out, so, lets ball park a figure of somebody getting most items that aren't massively difficult to obtain, with full buffs sitting at around 120-135MR 125 MR 52% Resists / 100 Casts 145 MR 68% Resists / 100 casts So lets say 55% - 60% resists on root check with somebody in full resist gear in classic, if they lack a buff, then they're sitting at 70-80MR ( which i think is a straw man argument, if you're pvping without an MR buff then you're not worth a salt.) So, you're unbuffed, unprepared community is sitting at 28% resists to root, almost 30% chance to resist a root for doing pretty much nothing. I think with maximum MR gear in classic ( considering the game will have to scale to kunark) 75% resist to root with 25% partial resists (under 5 second break) would be fair, or if you want, 95% resist rate, but if it lands, it lands for full duration. If we want to discuss how broken mechanics are stop trying to quote live, because that was as broken as it gets, the server needs to be a balance of logical resists, not - " I AM IMMUNE TO ROOT I CAMPED 4 ITEMS FU "
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P99, Day 1.
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#4
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Nice work Bomb.
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#5
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So you're basically trying to claim one of those guys is better at balancing PvP than the original EQ devs and it's obviously not true. What was the population of SZ, TZ, RZ, and VZ combined? like 40,000+? What was the TZVZ population? like 500? Boy it sure is hard to figure out which one was more popular. If anything, this server needs to be the exact opposite of TZVZ in every way since that server dies after 1 month every reset. With resist numbers that stupid, a pure melee class can't even walk around on the server for more than 2 minutes without being rooted and nuked to death. While at the same time, you can always just run in the other direction without stopping and never take 1 damage from him if you don't want to. You have to pretty much be incompetent and want to die in order to be killed by a pure melee in open field yet you seem to think casters should just get to magically root and nuke everything to death that enters their screen. You really need to be so feeble minded it hurts to think a system like that is balanced. The server is balanced if at character select screen, I would evenly consider both a pure melee and a hybrid. Under your scenario, you couldn't pay me to play a pure melee. | |||
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Last edited by wehrmacht; 04-02-2011 at 11:29 AM..
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#6
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This is not EQLIVE. I think Bomb is trying to get a discussion going about PvP resists. And he posted an example of that from the biggest emu PvP server. | |||
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#7
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hint: it's not TZVZ, it has no relevance at all to this server. TZVZ was a complete failure and the same clowns keep posting constantly trying to recreate the exact same server. | |||
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Last edited by wehrmacht; 04-02-2011 at 11:46 AM..
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#8
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Facts that is.... And so if i get this right. You want everything to be exactly like it was on release of Everquest? PvP Charm/Fear and so on? | |||
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#9
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Rogean specifically asked in the other thread that he wanted people to test with the current code available, i tested what i could on the p99 code, and i tested what i could on vz/tz as a cross-reference. The resists on vz/tz are very similar to the small testing i could do on p99, so yes the tests are completely relevant. I'm pretty sure that it's a very small number of the community who actually enjoy pvp, that want an exact emulation of 1999 everquest. Here are some gems, changed by the people you love so much, because you quoted how popular live was. March 29, 2000 - Area Effect "Fear" spells will no longer work in PvP. This affects a bard song, as well as the Cleric "Wave of Fear" spell. May 31, 2001 2:00 am Resist-debuffs will do 1.5 times their normal value for PvP encounters. In other words, if the spell did -60MR in PvP before, it does -90MR in PvP now. PvE (combat versus NPCs) remains unaffected. June 27, 2001 3:00 am When a player becomes invisible (or hides successfully) every other player that had them targeted will lose their target. This is true for all servers, but has the greatest implications on PvP servers. The use of spells that allow you to see through invisibility will prevent you from losing your target if that target hides or goes invisible. July 24, 2002 ** PvP ** - Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks. PVP Changes: - In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them. *PvP-Teams Change* Customers on the PvP-Teams servers have been plagued by a tactic known as "Bind Rushing". Casters would bind themselves in a hostile area or dungeon, and attack everyone of an opposing race in the area. Sooner or later the caster would die. They would then respawn, memorize a few spells, then jump back in to attack their wounded opponents. As a first step in combating this practice and improving life for those on the PvP-Servers, casters will now respawn with zero mana after being killed by another player in a duel or open combat. February 21, 2001 3:00 am - Due to the recent improvements to "Harmtouch", it is doing much more damage than it would before and unbalances PvP. As such it will now do less damage in PvP (68% of PvE, down from 80%). In addition, Shadowknights on the PvP servers were routinely killing themselves via non-XP losing means and attacking other players with Harmtouch immediately upon respawn. In order to address this situation, Harmtouch is no longer automatically "recharged" by death on the PvP Servers. Yea, lets classic it up, seems.... balanced. Rolling an enchanter, illusion makes me immune to ranged, lets get this coded and on the road bros.
__________________
P99, Day 1.
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Last edited by Bombfist; 04-02-2011 at 12:07 PM..
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#10
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I just have to assume you are a moron now.
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As counter productive as you are, enjoy the following post; Quote:
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I mean, do you need me to explain why that statement is retarded? I can't believe 40,000 people didn't come to EQEMU to play the box. wow. Man it was hard to get GMR on live too with such a large playerbase across all servers. So, let's get back to it mr strawman, while you ignore every aspect of my post, which has actual figures from what we're working from / towards, with utter nonsense from EQ live, which, wait i'll quote myself incase you're confused - Quote:
We are over 10 years down the line, nobody wants a pvp server to emulate live, there were several OBVIOUS fixes that were made years into everquest that seem retarded to leave out, people progress mr caveman, get yourself back on live EQ, lock yourself at level 50, try to find 40 thousand of your nearest friends and get your pvp on, that's the only way what you suggest is a good server will ever happen. Quote:
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I said in my previous post that with HIGH MR ( END GAME ITEMS ) you should RESIST root at a high % rate, when rooted it should break early. I play a melee, but i'm trying to find an equal balance in pvp, not some retarded 1 way vision post about how you got rooted alot on vz/tz so you quit. Quote:
100% MR For 30 minutes work at max level. If root lands on a melee caster will be death touched. If melee runs away, caster will be death touched. Quote:
Bad players leave because they think everybody is a 1999 keyboard turner and they can't believe auto attacking their pet doesn't work any more. My work with resists on the other server and testing on p99 is towards giving information for the developers of a possible pvp server information on how things are now, they decide what to do with it, your posts consist of a completely biased opinion based on your own thoughts and beliefs of what YOU want for a new server. If anyone challenges those thoughts you avoid every aspect with a nonsensical reply about your own experiences. I don't care that you got stomped by heresy, and i don't care that you got rooted and you felt it was cheating, try to be constructive instead of moronic.
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P99, Day 1.
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