Interesting discussion, Foxplay/Troxx.
I did a parse fairly recently of the average damage taken by different melees in hands against the highest level mobs in Karnor's Castle (the circa 48-51 stuff).
Basically every class level 51 + took similar average hits, and it was actually avoidance that separated the classes (Monk>knight>paladin from the examples I parsed). Basically, against some xp content it is possible to trivially 'cap' mitigation. If you were soloing lower level mobs I imagine this margin in avoidance would narrow also.
While Troxx is right if you exclusively consider mitigate+avoidance, I feel if you add in Earthcaller (or at lower level swarmcaller?) the ranger might actually do better against some mobs, especially if the monk doesn't play within his weight superlimits.
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