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#1
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race wars...
whites - barbarians, humans, ogres blacks - dark elves, trolls, erudites midgets - gnome, dwarf, halfling elves - half elf, high elf, wood elf | ||
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#2
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#4
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Everything outlined in the original post is there to maximize server population, minimize amount of GM support required to resolve disputes, and prevent someone from taking over the server just by zerging it with a guild of 40 people on day 1. Except for possibly banning dupers or 3rd party app cheaters, no GM support would even be required. Quote:
Second of all, you rarely even saw people play these combinations. I don't think I saw a single Rallos Zek halfling once that was over level 10. I definitely didn't see any 50+ ones but it wouldn't even matter if they existed. The only affect it has on the game is that virtually every player character in their starting town can attack them. Quote:
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If you did a non-good vs evil setup and just randomly put races on separate teams, what do you call it? The dwarf vs erudite server? The good vs evil one just has more appeal to it but either one is better in the long run than FFA. Quote:
If you ever want this server to come out, try not to suggest anything other than changing flags of what PC characters can attack one another based on race, diety, or whatever other variable without screwing with any NPC's. I'll add any viable alternatives to the original post that don't result in the server coming out 1 decade from now. | |||||||||
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Last edited by wehrmacht; 04-01-2011 at 11:02 PM..
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#5
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Dark vs Light = A guild from both sides being on top.
Darks prevailing will just cause the lesser guilds on the light team to eithe reroll as dark or to form a zerg of Lights | ||
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#6
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All of these so called "disadvantages" to a team server are nothing in comparison to a FFA server collapsing after 1-2 months. | |||
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#7
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#8
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The neutral team had Darkenbane and Tides of Wrath at server opening (although I don't remember exactly when ToW formed). The evil team had Ruin and Hate then a bunch of other minor guilds with no real sway on server power like Da Bashin Iggles. Darkenbane (neutral) was probably the best PvP guild on the server at the start. Meaning they didn't have anyone in their guild that was just outright terrible. Both Ruin (evil) and Hate (evil) had people who were both good and bad. Hate was actually pretty terrible at this point in time when Milt was leader. So what caused the drastic evil dominance? Darkenbane was the biggest griefer guild on server and they were on neutral team *not* evil. They trained their own team to steal xp spots from them and all kinds of stupid shit. The high end evils didn't really have any of these problems like the divide between Darkenbane and Tides of Wrath. The two guilds could have easily joined together and overwhelmed Ruin while we were raiding or leveling but they didn't. The best attempt I even saw to stop Ruin from progressing was when we were standing in Western Wastes and a Darkenbane halfling started running at us with a train of 20 dragons. I saw him coming and we were all ready to nuke him to death but his computer lagged out and he just plopped into the ground 100 yards away from us. The skyshrine attack did end up stopping us for a day or two, but you're gonna need more than one of those to catch up. The only team that was a failure due to population issues and not something else is the good team. They only had Black Prophecy. If you were to combine the good and neutral team populations together (which is basically what the original post is), they will easily be able to fight against the evils. The odds of them having an advantage are actually greater than disadvantage imo. All depends who goes to what sides. Quote:
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Last edited by wehrmacht; 04-02-2011 at 12:45 AM..
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#9
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You act like you played in classic and kunark before Velious on SZ. "how things turned out"? SZ was released with all 3 expansions from the start. The era you are talking about was done 45-60 days after server start. After 60 days Ruin averaged 2-4 players on at prime time. "during the whole thing from day 1"? No wonder you don't like root, you got root griefed off the server before anything happened. SZ is Hate, ToW and BP. The times you are talking about were the birthing pangs, just a flash in the pan. Important history, but by no means defining or worthy of anything but a footnote. About 90% of SZ never even heard of Darkenbane or Ruin. I saw 2 or 3 at the same time once. | |||
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#10
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