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  #1  
Old 04-01-2011, 11:27 AM
Foxx Foxx is offline
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race wars...

whites - barbarians, humans, ogres

blacks - dark elves, trolls, erudites

midgets - gnome, dwarf, halfling

elves - half elf, high elf, wood elf
  #2  
Old 04-01-2011, 02:32 PM
UrsusMajor UrsusMajor is offline
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Originally Posted by Foxx [You must be logged in to view images. Log in or Register.]
race wars...

whites - barbarians, humans, ogres

blacks - dark elves, trolls, erudites

midgets - gnome, dwarf, halfling

elves - half elf, high elf, wood elf
Wait, midgets are a race?
  #3  
Old 04-01-2011, 02:34 PM
Foxx Foxx is offline
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Originally Posted by UrsusMajor [You must be logged in to view images. Log in or Register.]
Wait, midgets are a race?
yes, more like a subrace, but still a race
  #4  
Old 04-01-2011, 10:43 PM
wehrmacht wehrmacht is offline
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Originally Posted by naez [You must be logged in to view images. Log in or Register.]
racists
hardcoded teams would be lame, should be guild vs. guild.

i dont want to be stuck with fgts I cant kill just because we both worship Quellious
We've already seen exactly how that works out multiple times in the past. Server population isn't viable for more than like 1-2 months due to reasons mentioned in original post. I assume the people making the server would rather have a more long term success than 1 month of anarchy followed by server closure or reset. There's no point even making a server if you're just going to recreate the failure of TZVZ.

Everything outlined in the original post is there to maximize server population, minimize amount of GM support required to resolve disputes, and prevent someone from taking over the server just by zerging it with a guild of 40 people on day 1. Except for possibly banning dupers or 3rd party app cheaters, no GM support would even be required.


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Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
The only issue is every warrior and bard can choose Rallos Zek as a diety, meaning you could cockblock the good team by having halflings, dwarves, wood elfs, half-elfs, and barbarians go evil simply because they choose Rallos Zek
First of all, halfling warriors and a few other combinations could also choose Rallos Zek on the Sullon Zek server and go evil. There is no "blocking" the good team by doing that so I have no idea what you're talking about. They just become and ordinary member of the evil team. There is nothing special about them.

Second of all, you rarely even saw people play these combinations. I don't think I saw a single Rallos Zek halfling once that was over level 10. I definitely didn't see any 50+ ones but it wouldn't even matter if they existed. The only affect it has on the game is that virtually every player character in their starting town can attack them.

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Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
which doesn't even make sense seeing as the evil team will be nothing but dark elf wizards and ogre shadowknights
This mostly comes down to individual player skill. I can log on a ranger or paladin and send shadowknights to bind point all day. SK isn't some god mode PvP class that you choose at character creation and automatically win every fight. If you're crammed into the entrance of sebillis or something like that, people are much more worried about getting the hell away from the 2h warrior with 20% hp, epic rogue, or monk with tstaff. If you're a caster, don't be a moron and zone in until all the melees do first, then we won't have to listen to all the caster whines on the forums.

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Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
so where would the evil halfling go level? He obviously can't level in misty, and most certainly cannot train in Neriak...
He has to run to freeport or innothule swamp or something like that. It's a PvP server. It's not supposed to be easy. There will be other evils in freeport along with goods too. Guard faction doesn't change on PvP server so you can train wherever you normally do.

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Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
On the otherhand if it's "race wars" the evil team has a huge advantage by claiming two of the strongest warrior races, two of the strongest caster races, and their numbers will out-perform the good team by 3:1 ratios simply because no one wants to be a human shadowknight or wood elf warrior.
Warrior race doesn't matter much by level 55+ since kick stuns then. The advantage of being a smaller target balances out with the large race stat bonus.

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Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
My solution would be to start everyone off in a "hub" like the tutorial and place a custom NPC at the spawn point which allows you to choose between "good" and "evil" so if I choose to be an ogre warrior simply for the bonuses and I want to be "good" I state that to the NPC and he tags me accordingly and gives me the surname "the Good"
The whole point of a dark vs light type server is because it's just way more believable having trolls and ogres fighting halflings than it is to have races assigned to teams at random. You can easily tell who is and isn't on your team that way also.

If you did a non-good vs evil setup and just randomly put races on separate teams, what do you call it? The dwarf vs erudite server? The good vs evil one just has more appeal to it but either one is better in the long run than FFA.



Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
At this point all you'd really need to do is refaction the cities guards/mercs/trainers to go along with those choices for example

Evil:
Paineel
Neriak
Oggok
Grobb
Freeport
Cabilis
Ak'Anon

Good:
Rivervale
Qeynos
Erudin
Halas
Felwithe
Kelethin
Kaladim

Depending on my choice in the hub I become either KoS to one sect of cities, and ally to the other. I then tell the flagging NPC where I wish to go based on my alignment and he transports me to a bind spot within my city of choice, I'm then bound and free to group and level with people that have similar alignment choices.
Refactioning every NPC in every single town in EQ is extremely unrealistic. That's just too much work to do, it would take too long, break every quest in the game and all the epic quests too. People probably want to start playing on this server before the year 2013 and server devs probably want to keep the code mostly the same as P1999 with the exception of flags for who can attack who.

If you ever want this server to come out, try not to suggest anything other than changing flags of what PC characters can attack one another based on race, diety, or whatever other variable without screwing with any NPC's. I'll add any viable alternatives to the original post that don't result in the server coming out 1 decade from now.
Last edited by wehrmacht; 04-01-2011 at 11:02 PM..
  #5  
Old 04-01-2011, 11:07 PM
Jigga Jigga is offline
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Dark vs Light = A guild from both sides being on top.

Darks prevailing will just cause the lesser guilds on the light team to eithe reroll as dark or to form a zerg of Lights
  #6  
Old 04-01-2011, 11:57 PM
wehrmacht wehrmacht is offline
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Originally Posted by Jigga [You must be logged in to view images. Log in or Register.]
Darks prevailing will just cause the lesser guilds on the light team to eithe reroll as dark or to form a zerg of Lights
There is nothing on the original post that would indicate a lopsided advantage to the dark team. Some would argue that it would be the exact opposite. Personally, I think it would be about even. It just depends what guilds choose what side.

All of these so called "disadvantages" to a team server are nothing in comparison to a FFA server collapsing after 1-2 months.
  #7  
Old 04-02-2011, 12:02 AM
Zakaton Zakaton is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
There is nothing on the original post that would indicate a lopsided advantage to the dark team. Some would argue that it would be the exact opposite.
If Sullen Zek was any indication, things would be seriously lopsided in favor of the dark team.
  #8  
Old 04-02-2011, 12:38 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Zakaton [You must be logged in to view images. Log in or Register.]
If Sullen Zek was any indication, things would be seriously lopsided in favor of the dark team.
Listen man, I was there during the whole thing from day 1 so I know why things turned out the way they did:

The neutral team had Darkenbane and Tides of Wrath at server opening (although I don't remember exactly when ToW formed). The evil team had Ruin and Hate then a bunch of other minor guilds with no real sway on server power like Da Bashin Iggles.

Darkenbane (neutral) was probably the best PvP guild on the server at the start. Meaning they didn't have anyone in their guild that was just outright terrible. Both Ruin (evil) and Hate (evil) had people who were both good and bad. Hate was actually pretty terrible at this point in time when Milt was leader.

So what caused the drastic evil dominance? Darkenbane was the biggest griefer guild on server and they were on neutral team *not* evil. They trained their own team to steal xp spots from them and all kinds of stupid shit.

The high end evils didn't really have any of these problems like the divide between Darkenbane and Tides of Wrath. The two guilds could have easily joined together and overwhelmed Ruin while we were raiding or leveling but they didn't. The best attempt I even saw to stop Ruin from progressing was when we were standing in Western Wastes and a Darkenbane halfling started running at us with a train of 20 dragons. I saw him coming and we were all ready to nuke him to death but his computer lagged out and he just plopped into the ground 100 yards away from us. The skyshrine attack did end up stopping us for a day or two, but you're gonna need more than one of those to catch up.

The only team that was a failure due to population issues and not something else is the good team. They only had Black Prophecy. If you were to combine the good and neutral team populations together (which is basically what the original post is), they will easily be able to fight against the evils. The odds of them having an advantage are actually greater than disadvantage imo. All depends who goes to what sides.

Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
Only whines on forums so far is melees lobbing to throw out levitate and root for the lulz.
Root and levitate should work to avoid Z axis melee damage. The only reason it didn't on TZVZ was because it was coded wrong by accident or just not giving a shit about it.
Last edited by wehrmacht; 04-02-2011 at 12:45 AM..
  #9  
Old 04-02-2011, 03:21 AM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Listen man, I was there during the whole thing from day 1 so I know why things turned out the way they did:
What is with you and your revisionist history?

You act like you played in classic and kunark before Velious on SZ. "how things turned out"? SZ was released with all 3 expansions from the start.

The era you are talking about was done 45-60 days after server start. After 60 days Ruin averaged 2-4 players on at prime time.

"during the whole thing from day 1"? No wonder you don't like root, you got root griefed off the server before anything happened.

SZ is Hate, ToW and BP. The times you are talking about were the birthing pangs, just a flash in the pan. Important history, but by no means defining or worthy of anything but a footnote. About 90% of SZ never even heard of Darkenbane or Ruin.

I saw 2 or 3 at the same time once.
  #10  
Old 04-02-2011, 12:06 AM
Macken Macken is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]

If you're a caster, don't be a moron and zone in until all the melees do first, then we won't have to listen to all the caster whines on the forums.
Only whines on forums so far is melees lobbing to throw out levitate and root for the lulz.
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