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Old 05-09-2017, 04:46 PM
Kich867 Kich867 is online now
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Join Date: Aug 2014
Posts: 785
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Also OP, I revised your list with some of the other posts:
  • TLP servers don't use classic spell files like P1999 -- That's fine?
  • TLP servers have updated melee mechanics -- I don't know what this means.
  • Revamped zones are: Freeport, EC/WC, Ro, Nek and LS -- That's fine, over half those zones were terribly designed anyways.
  • Use revamped graphics for models, mobs and UI -- Not ideal but whatever
  • Cash shop to buy kronos and purchase in-game items -- Same as above, I won't use it so I don't care
  • No exp penalties, no hell levels, increased xp rates for leveling -- This is a benefit to me.
  • Instanced raiding, and 'pick zones' which are basically dynamic instances spawned for certain zones based on population. -- Also a benefit to me.
  • Bard swarm kiting is gone -- I don't care.
  • Each class gets one home teleport to their home city once per hour. -- Also a benefit to me.
  • Post mob/itemization revamps upon launch will be Splitpaw, CT, Fear and Hate. VP says original pop but no death restrictions. -- I don't particularly care here.
  • Soulbinders in every city to bind melee. -- That's ideal.
  • No player corpses. -- Again, whatever, removes a very tedious portion of the game, so that's fine for me.
  • In-game map, including GPS -- Isn't terribly needed since zones aren't that complicated but whatever.
  • Coin has no weight. -- Again, whatever, that's fine. I don't have to constantly destroy copper/silver anymore.
  • Advanced loot system. -- I don't know what this means.
  • Augments are in on day 1 and there are augment vendors in cities to "balance the disparity between caster and melee." -- Augments are a horribly designed system but whatever
  • Slightly higher regen -- this is ideal.
  • Requires subscription to play -- This is less ideal but I'll certainly try it for a month.
I'm probably in the minority for P99, but most of those items sound like either benefits or irrelevant to me. I literally only play on Red for the XP bonus and uncontested camps.
  #2  
Old 05-09-2017, 04:58 PM
Enderenter Enderenter is offline
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Posts: 1,426
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I played a lot on the last 2 TLPs (Phinny and Lockjaw/Ragefire) and have played a lot on p99. TLPs are Everquest, easy mode. They are classic only in terms of zones you are able to go to. No Manastones, no Rubicite, no Jboots from Najena - the only thing they did have was Guise. Far more out of era stuff is left in the game, than actual 'classic' stuff that was later removed is put in.

There's instancing in all non-raid zones, resist checks on TLP make it really easy to land spells even on white/yellow/red con mobs, etc etc. Basically, every class in the game is much more powerful on tlp, than on p99.

It's still Everquest, far more so than playing EQ on live with 20+ expansions, but it's definitely watered down from the classic EQ experience, which p99 has gotten so right in most ways.
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