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#1
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Last edited by supermoonbeam; 04-03-2017 at 03:12 PM..
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#2
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For pure profit, Qeynos is the best. It's also the best for exp and low level loot.
Amazing exp and 2 plat per turn in: http://wiki.project1999.com/Rabid_Wolves Decent Exp, but the reward can be vendored for around 10 plat: http://wiki.project1999.com/Jagged_Pine_Crook_Staff These things all drop near Qeynos that can be gotten at lower levels: http://wiki.project1999.com/Grizzly_Bear_Skin http://wiki.project1999.com/Shark_Skin http://wiki.project1999.com/Alligator_Skin http://wiki.project1999.com/Polar_Bear_Skin http://wiki.project1999.com/Greater_Lightstone The Lightstones should be saved for this quest as it's good exp, only 2 zones away and the reward vendors for 9.5pp: http://wiki.project1999.com/Research_Aid It's quite unlikely but possible to get: http://wiki.project1999.com/Glowing_Black_Stone For practical drops, Catacombs has: http://wiki.project1999.com/Alligator_Tooth_Earring http://wiki.project1999.com/Limestone_Ring | ||
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#3
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Dark Elf Cleric You could also throw in a Dark Elf Shadow Knight for a solid core of a group amongst yourselves. Troll's got better starting stats and still relatively close if you wanted to run him over. ^This would be my recommendation if none of you are partial to any particular class. If your two buddies have something they want to or prefer to play, I strongly encourage they go with that route. A Wizard or Druid could ultimately join Dial A Port to make some decent cash (it's like p99's Uber service), but if you're going for viable self-contained group, this above combo would work pretty well.
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Soeki [Sorcerer] | Jigoku [Phantasmist] | Drowling [Trader] | <SoloQuester>
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