Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-27-2010, 09:25 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,953
Default

Spell based FD was overpowered. It was 100% successful. This was not classic, so changes were made to replicate more what classic was like.

Don't forget to turn off attack now. If you cannot remember, do like the rest of us old schoolers did. Always after FD, you /con to see if your target is indifferent.

Yes, they said at some point that FD failing while attack was on was a bug. They never said it was a bug early on though. But it was a bug they left in for 4 years, before fixing. So is that a bug or just an undocumented feature?

Basically we always got the "working as intended" response when complaining about FD mechanics in the first couple of years.

Haynar
Last edited by Haynar; 02-27-2010 at 09:29 PM..
  #2  
Old 02-27-2010, 09:53 PM
siinge siinge is offline
Banned


Join Date: Jan 2010
Posts: 104
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Spell based FD was overpowered. It was 100% successful. This was not classic, so changes were made to replicate more what classic was like.

Don't forget to turn off attack now. If you cannot remember, do like the rest of us old schoolers did. Always after FD, you /con to see if your target is indifferent.

Yes, they said at some point that FD failing while attack was on was a bug. They never said it was a bug early on though. But it was a bug they left in for 4 years, before fixing. So is that a bug or just an undocumented feature?

Basically we always got the "working as intended" response when complaining about FD mechanics in the first couple of years.

Haynar
some things that were classic was how pets reacted to certain weapons, giving a pre 20 pet a 2 h weapon would increased the dmg output. It dosen't here. x2 fine steel daggers have a 19 delay and would effect the pets attack speed. Wich was in classic till the release of kunark. It is not present on this classic server. So necro and mage pets are not in line with classic.

Some things in some things out. Obviously its not my server and i dont like it i can leave i get that. But i think fixing classic "bugs" the ones that are not benifical to a player and leaving out the classic bugs that are. Kinda suck. Fd on classic the spell line was 100% successful in classic. Im disapointed that its removed now. It didn't fail till kunark. Even if i post supporting evidence apparently its up to the developers discresion on what he would believe classic should be like. Not like what it was.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.