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#12
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#13
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vog is generally the preferred haste even if you don't hit the cap without it, the value of ATK on this server is obscene. here is some big nerd math numbers for backstab dps. keep in mind these numbers assume 100% accuracy, a 50% chance to double backstab (this seems to be close to the actual chance based on some parsing), a patchwerk style fight, and hitting backstab exactly on cooldown. Some of the average backstab damage numbers that I plug in are on the higher end of the spectrum as well, so keep that in mind. anywhere from 170-250 damage could be reasonable for average backstab based on mob AC/luck/mainhand damage. In practice, you aren't going to be hitting backstab perfectly on cooldown, not only because of mobs moving etc, trying to avoid that bug where it eats the cooldown but you don't actually backstab etc, the ability coming off cooldown in between keypresses (as a side note, the fastest i was able to hit the backstab key is roughly 12 times per second, but only because 1 on my hotbar is also bound to E so i can alternate slamming the keys). Fight length also has tremendous impact on the value of a haste upgrade in regards to backstab timing. number of backstab attempts per minute, 27% haste vs 36% haste 1min - 7.62 vs 8.16 2min - 15.25 vs 16.32 5min - 38.11 vs 40.8 1 hour - 457.4 vs 489.8 some average backstab damage from various parses (note: all of mine are using a 13 damage weapon, i believe luddo, mdk, and samila all use ragebringer for theirs) draco - tev 247 cekenar - tev 173 | mdk - 223 | luddo - 250 | samila - 196 king group (myconids and various frogs) - tev 218 vs mdk 238 total backstab damage over 1 hour rbg vs cof - dps in parentheses ***I MADE AN ERROR HERE*** I forgot to include double backstab when doing these calcs. I put the corrected dps difference in brackets. most of the other numbers can be ignored. 220 avg dmg - 100540 (27.92) vs 107580 (29.88) - 1.96 [2.94] dps difference 250 avg dmg - 114250 (31.74) vs 122250 (33.96) - 2.22 [3.33] dps difference 300 avg dmg - 137100 (38.08) vs 146700 (40.75) - 2.72 [4.08] dps difference number of backstab attempts per minute, 85% haste (rbg with vog) vs 94% haste (cof with vog) 1 - 11.09 vs 11.65 2 - 22.18 vs 23.30 5 - 55.45 vs 58.25 1 hour - 665.43 vs 699.03 total backstab damage over 1 hour - with vog, rbg vs cof (Includes the 50% double backstab chance) 220 avg dmg - 219450 (60.96) vs 230670 (64.08) - 3.12 dps difference 250 avg dmg - 249375 (69.27) vs 262125 (72.81) - 3.54 dps difference 300 avg dmg - 299250 (83.13) vs 314550 (87.38) - 4.25 dps difference moving onward to offhand calculations, thankfully they are quite simple. these numbers don't factor in dual wield/double attack chance unfortunately. average hit damage = (2 * Weapon_Base) + Bonus_Modifier + STR Modifier offhand has a bonus modifier of 0, strength modifier is thought to be a multiplicative so (2*weapon_base*STRbonus) + bonus. as it stands, im pretty clueless as to what the STR bonus is so its being left out. winters fury average hit = 26 winters fury average dps base = 11.304 winters fury average dps worn haste only = 15.825 winters fury average dps worn haste + vog = 22.375 exquisite velium spear average hit = 24 exquisite velium spear average dps base = 12 (.696 dps increase) exquisite velium spear average dps worn haste only = 16.795 (.97 dps increase) exquisite velium spear average dps worn haste + vog = 23.762 (1.387 dps increase) TLDR; I was wrong, haste item wins in theory(only tested with CoF as the haste though), whereas an offhand weapon is likely to be slightly better or even in practice. both upgrades are relatively minimal, your best bet to increase DPS is to be luckier.
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[60 Assassin] Tevh (Half Elf)
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#14
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Quote:
I'd argue you aren't taking vog because the 20 Atk is obscene but because the 1-2% haste from shissar is negligible, plus for raiding you can just get a bard to haste cap you. | |||
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Last edited by Endonde; 02-28-2017 at 11:04 AM..
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#15
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10 atk should be +1% dps.
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Last edited by Cecily; 02-28-2017 at 03:50 PM..
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#16
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Quote:
you can still parse well with velious raid weapons equipped in offhand (claw of lightning, baton of flame, tunare whip all come to mind) but the benefit is pretty minimal. here is some more numerical vomit. these numbers assume 36% backstab haste (which isn't accurate for claw obviously, you could add about 1 DPS to the final claw numbers if you wanted, although the benefit is probably smaller than that) as well as using a non-ragebringer primary like vyemm's fang or something. with vog+weapon haste rb avg dps no atk factored = 23.76 claw avg dps = 30.94 this is where things get a little abstract, if we assume that mainhand dps and backstab dps tend to be roughly equal(looking at various parses from different rogues this seems to be a realistic estimate), we could say that a dude using ragebringer (with no attack factored in) would do 64+64+23.76 dps, or 151.76 dps. a dude using claw would do 64+64+30.94, or 158.9 obviously these numbers seem grossly inflated from reality because they don't factor in accuracy. normal hit rate seems to be between 65 and 70%, lets assume 65%. rb(atk not factored) = 98.644 dps claw = 103.285 dps these numbers seem more in line with reality. because the eq client is odd and inconsistent, I included numbers for ragebringer at 40 atk and 54 atk. if cecily's 10 atk = 1% dps is correct, we end up with rb(40 atk) = 102.590 dps rb(54 atk) = 103.971 dps basically the difference between the highest ratio offhand in the game and ragebringer is incredibly minimal, which is why I think baton or tunare whip would be better than claw, even though proc DPS is quite minimal as well. alternatively you could use ragebringer in offhand forever and not see any substantial loss. I could have made some errors in the math above as well as not having a perfect model, feel free to point out the flaws. TLDR; rogue offhand upgrades provide minimal benefit to DPS, I wasted more time doing some rough and not entirely accurate math, luck makes getting fully accurate parse data nearly impossible in this game.
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[60 Assassin] Tevh (Half Elf)
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#17
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Can you math me dragonspine rapier + Rage, Rage + Claw of Lightning, dragonspine + claw please?
I'm leaning towards Rapier + Rage as much as it'd pain me to bank Claw. | ||
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Last edited by Cecily; 02-28-2017 at 10:47 PM..
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#18
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Could you show me a few logs showing the difference between offhand, mainhand, and Backstab dmg. I've been using double piercer for forever so I can't tell the difference between mainhand, and offhand dps, but the 40/40/20 split doesn't seem right to me looking at my parses. | |||
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#19
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40 - 40 - 20 is my rule of thumb for estimating rogue damage. It varies +/- 10% or so on all of them. Here's some parses from this week. Rage + Claw on first two. Dragonspine + Claw on Velk. Claw does seems to account for 25%+ of my damage looking around at my parses. Might be something to be said for super nice offhand ratios.
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Last edited by Cecily; 02-28-2017 at 11:55 PM..
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#20
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Well I ended up getting a Ter Dal Sai today so I won't be buying the Exquisite Velium Spear and instead saving for an RBB/CoF.
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