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Old 02-16-2017, 07:17 PM
Lobus Lobus is offline
Sarnak


Join Date: Jun 2016
Posts: 215
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Quote:
Originally Posted by demonstar55 [You must be logged in to view images. Log in or Register.]
I didn't read all 17 pages, but I didn't see any answer about the damage cap changes. Now I can't say for certain how exactly haynar implemented them for p99, but they should be functionally identical to how I did for EQEmu :P

Basically, the base damage on weapons is capped. (It shouldn't cap archery/throwing or any skill attacks AFAIK)

https://github.com/EQEmu/Server/blob...tack.cpp#L1092

Those are based on live client, I checked several older clients and they stopped at the level >= 40 branch (line 1108)

This shouldn't nerf anything, it MAY have an effect on twinks though, but I don't think there is anything hitting the new caps that weren't hitting the old, incorrect caps.

so if I'm reading this code right the max dmg on any weapon classes can use by level are:
  • Level <10
    • Caster - 6
    • Priest - 9
    • All Else -10
  • Level 10-19
    • Caster - 10
    • Priest - 12
    • All Else -14
  • Level 20-29
    • Caster - 12
    • Priest - 20
    • All Else -30
  • Level 30-39
    • Caster - 18
    • Priest - 26
    • All Else -60
  • Level 40+
    • Caster - 40
    • Priest - 80
    • All Else -200

Yeah so no melees should have seen a hit and the only possible issues would be twinks with high dmg weapons in <lvl40... I guess priests who are trying to melee in the early levels might be a little SOL but they can switch to lower dmg weapons with similar ratios and have less time to cast between swings
  #2  
Old 02-16-2017, 07:20 PM
demonstar55 demonstar55 is offline
Scrawny Gnoll


Join Date: Mar 2011
Posts: 21
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Quote:
Originally Posted by Lobus [You must be logged in to view images. Log in or Register.]
so if I'm reading this code right the max dmg on any weapon classes can use by level are:
  • Level <10
    • Caster - 6
    • Priest - 9
    • All Else -10
  • Level 10-19
    • Caster - 10
    • Priest - 12
    • All Else -14
  • Level 20-29
    • Caster - 12
    • Priest - 20
    • All Else -30
  • Level 30-39
    • Caster - 18
    • Priest - 26
    • All Else -60
  • Level 40+
    • Caster - 40
    • Priest - 80
    • All Else -200

Yeah so no melees should have seen a hit and the only possible issues would be twinks with high dmg weapons in <lvl40... I guess priests who are trying to melee in the early levels might be a little SOL but they can switch to lower dmg weapons with similar ratios and have less time to cast between swings
Yes, and those tables you just listed were there in kunark (at least I could verify) and changed with the release of like OoW I think. Either way, those were the tables for very long. It's just an anti-twink measure.
  #3  
Old 02-16-2017, 07:28 PM
Lobus Lobus is offline
Sarnak


Join Date: Jun 2016
Posts: 215
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Quote:
Originally Posted by demonstar55 [You must be logged in to view images. Log in or Register.]
Yes, and those tables you just listed were there in kunark (at least I could verify) and changed with the release of like OoW I think. Either way, those were the tables for very long. It's just an anti-twink measure.
love how they anti-twinked the dmg part of the equation and didn't adjust delay...

I would say a jade mace 9/18 is way more disruptive than a high damage / high delay 2hander like A Weighted Axe 45/150
  #4  
Old 06-11-2017, 06:38 PM
Darkatar Darkatar is offline
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