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  #1  
Old 02-13-2017, 07:34 AM
Danronaldo Danronaldo is offline
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What's the damage cap part relate to
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Old 02-13-2017, 05:56 PM
Xtremeak Xtremeak is offline
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Quote:
Originally Posted by Danronaldo [You must be logged in to view images. Log in or Register.]
What's the damage cap part relate to
not sure what all of them are ..but my 26 troll shaman went from hitting for 90 max with my 2hander to now 52 max ...pretty huge difference
  #3  
Old 02-13-2017, 06:22 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Xtremeak [You must be logged in to view images. Log in or Register.]
not sure what all of them are ..but my 26 troll shaman went from hitting for 90 max with my 2hander to now 52 max ...pretty huge difference
Yes. Some classes hit for less. And instead of caps at just 10 and 20, there are now ones at 10, 20, 30. & 40.
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  #4  
Old 02-13-2017, 07:59 PM
jolanar jolanar is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Yes. Some classes hit for less. And instead of caps at just 10 and 20, there are now ones at 10, 20, 30. & 40.
Hasn't there always been caps at 30 here?
  #5  
Old 02-13-2017, 10:34 PM
dbouya dbouya is offline
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I played a monk sometimes in 2000-2001 and sneak never did jack. You p99 babies are just spoiled and I'm glad things are more classic.


A troll shaman should never have been hitting for 90 damage at level 26, because even in p99 there was a damage cap at 30.

I don't remember one existing at level 40, but I trust haynar. I would like to know though, what is the new damage cap at level 30-39? Can anyone comment/tell yet? Wiki will need an update.

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Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
Hasn't there always been caps at 30 here?
Yes, last time I was level 20-29 there was a cap of like 30? or 39 or something pitiful.
  #6  
Old 02-14-2017, 08:15 AM
EdTuBrutus EdTuBrutus is offline
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Originally Posted by dbouya [You must be logged in to view images. Log in or Register.]
I played a monk sometimes in 2000-2001 and sneak never did jack. You p99 babies are just spoiled and I'm glad things are more classic.
But they aren't classic because the randomised chance to forget on feign is far too low. This has a pretty significant effect on multiple mobs (because the effect of too low a chance to mem blur is amplified.

If you pull two mobs, and they have a 50% chance of blur on feign, you have a 25% chance of both mobs forgetting allowing a Sneak pull as they return (which has also been nerfed). If the two mobs have a 10% chance of blur on feign (which seems to be the case on P99) then you have a ONE PERCENT chance of both mobs forgetting. And that's just for two mobs.

This is MILES out of line with feign pulling on Live. It is Not Classic.

It appears that the current implementation will not allow feign split without using the mob's reset point. This is broken and not how the game worked on Live. We've moved from a situation where feign splitting was too easy (and it was, completely broken) to one where it is too difficult.
Last edited by EdTuBrutus; 02-14-2017 at 08:20 AM..
  #7  
Old 02-14-2017, 09:29 AM
Victorio Victorio is offline
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Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
But they aren't classic because the randomised chance to forget on feign is far too low. This has a pretty significant effect on multiple mobs (because the effect of too low a chance to mem blur is amplified.

If you pull two mobs, and they have a 50% chance of blur on feign, you have a 25% chance of both mobs forgetting allowing a Sneak pull as they return (which has also been nerfed). If the two mobs have a 10% chance of blur on feign (which seems to be the case on P99) then you have a ONE PERCENT chance of both mobs forgetting. And that's just for two mobs.

This is MILES out of line with feign pulling on Live. It is Not Classic.

It appears that the current implementation will not allow feign split without using the mob's reset point. This is broken and not how the game worked on Live. We've moved from a situation where feign splitting was too easy (and it was, completely broken) to one where it is too difficult.
QFT
  #8  
Old 02-14-2017, 10:19 AM
Crom Crom is offline
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Quote:
Originally Posted by EdTuBrutus [You must be logged in to view images. Log in or Register.]
But they aren't classic because the randomised chance to forget on feign is far too low. This has a pretty significant effect on multiple mobs (because the effect of too low a chance to mem blur is amplified.

If you pull two mobs, and they have a 50% chance of blur on feign, you have a 25% chance of both mobs forgetting allowing a Sneak pull as they return (which has also been nerfed). If the two mobs have a 10% chance of blur on feign (which seems to be the case on P99) then you have a ONE PERCENT chance of both mobs forgetting. And that's just for two mobs.

This is MILES out of line with feign pulling on Live. It is Not Classic.

It appears that the current implementation will not allow feign split without using the mob's reset point. This is broken and not how the game worked on Live. We've moved from a situation where feign splitting was too easy (and it was, completely broken) to one where it is too difficult.
/this
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