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Old 02-01-2017, 05:22 PM
Nexii Nexii is offline
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Can someone expand on what Sirken meant by players promising to stop the sock? As far as I understand your only options to get a raid kill are to sock or by player agreement. It seems a little idealistic to think that 100% of guilds will reach agreement for 100% of raid targets.
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Old 02-01-2017, 05:28 PM
Daldaen Daldaen is offline
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Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Can someone expand on what Sirken meant by players promising to stop the sock? As far as I understand your only options to get a raid kill are to sock or by player agreement. It seems a little idealistic to think that 100% of guilds will reach agreement for 100% of raid targets.
This is what confused me...

Players agreed to stop socking. That was back in 96-hour Variance era with just Velious targets, no rules even about FTEing a mob with a tracker on the spawn.

A lot has evolved since then. Specifically the racing rules in ToV and Kael now allow for a full hour to kill your mob. Which in turn reduces socking. If you want there to be less people sitting around waiting to race, I guarantee you every guild would sign up to a 2 Racer limit if the Variance gets dropped to 2 hours. Then the socking that would occur would be 2 racers per guilds and a ranger. Hell im sure guilds would agree to give up bind sight tracking if the variance reduction was on the table.

Suggesting it is off the table because socking didn't stop... when you're referring to a period of 3 years with multiple rule changes over that time? I just don't follow.
  #3  
Old 02-01-2017, 05:35 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
This is what confused me...

Players agreed to stop socking. That was back in 96-hour Variance era with just Velious targets, no rules even about FTEing a mob with a tracker on the spawn.

A lot has evolved since then. Specifically the racing rules in ToV and Kael now allow for a full hour to kill your mob. Which in turn reduces socking. If you want there to be less people sitting around waiting to race, I guarantee you every guild would sign up to a 2 Racer limit if the Variance gets dropped to 2 hours. Then the socking that would occur would be 2 racers per guilds and a ranger. Hell im sure guilds would agree to give up bind sight tracking if the variance reduction was on the table.

Suggesting it is off the table because socking didn't stop... when you're referring to a period of 3 years with multiple rule changes over that time? I just don't follow.
I've only raided under post Velious rules. Yes, they do seem strange to me. So too many players were socking under raid bosses, so instead guilds had to start at the zoneline. Yet there's no limit to the number of runners.
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Old 02-01-2017, 09:40 PM
Vianna Vianna is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
This is what confused me...

Players agreed to stop socking. That was back in 96-hour Variance era with just Velious targets, no rules even about FTEing a mob with a tracker on the spawn.

A lot has evolved since then. Specifically the racing rules in ToV and Kael now allow for a full hour to kill your mob. Which in turn reduces socking. If you want there to be less people sitting around waiting to race, I guarantee you every guild would sign up to a 2 Racer limit if the Variance gets dropped to 2 hours. Then the socking that would occur would be 2 racers per guilds and a ranger. Hell im sure guilds would agree to give up bind sight tracking if the variance reduction was on the table.

Suggesting it is off the table because socking didn't stop... when you're referring to a period of 3 years with multiple rule changes over that time? I just don't follow.
The variance is pretty classic and less on some mobs right now. More on others.
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