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#1
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![]() Also note, if you a trying to FD off lots of mobs like 20 and FD fails on only one , that one mobs will re-transfer its hate to any mob close by.
So If you Have 20 mobs the systems checks each mob in your swarm and if only one fails and does not get its hate wiped all mobs close in the swarm will re aggro you. | ||
Last edited by Night Shade; 02-01-2017 at 11:44 AM..
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#2
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![]() Quote:
however this doesnt seem to always be the case, because i can pick up hundreds of mobs in Overthere and as long as i have a 4 seconds of space between me and them, I can FD and lose them all. I think distance might have something to do with success rate, but IDK? | |||
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#3
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![]() Also, us necros don't get to use the broken sneak mechanic with our feigns.
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#5
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![]() Quote:
Also, yes in an open zone there is a bigger chance of mobs not being close to each other. Unless you are trying to gather them together by moving in a circle. Your level VS the mob level also determines mob aggro range and hate transfer range, also line of sight and if your are in sneak mode or if the mobs can no longer see you (invis.) all effect aggro and hate transfer range. | |||
Last edited by Night Shade; 02-02-2017 at 08:15 PM..
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#6
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![]() Quote:
Per mob checks go like this for a 1-mob swarm and 70% success rate: 1) 70% chance to succeed 2-mob swarm: 1) 70% chance to succeed 2) .49% chance to succeed 3-mob swarm: 1) 70% chance to succeed 2) .49% chance to succeed 3) .343% chance to succeed Are you saying instead of doing a success check per mob it's adding up the "aggro threat" of the swarm? The way it might create the aggro threat is by summing up these factors: 1) Your level versus the average level of the swarm 2) The average social-ness of each member of the swarm to the other members 3) The average proximity of each member of the swarm to other members in the swarm Once it creates the aggro threat, it compares this to the overall FD success rate (based on FD skill and class). This is similar to comparing the level and class of a npc caster to a player's level and resists to compute a hit. When you get up after a successful FD, you might still get aggro: 4) LOS to the swarm, player sneak mode or player invis effect(s), proximity of swarm members to spawn point
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 02-05-2017 at 07:19 PM..
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#7
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#8
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![]() Quote:
Are you referring to when you actually execute a FD? or when you are trying to get up again? there is no mechanic that allows FD to be a success against one mob but fail against another. FD either fails (falls to the ground message) or it succeeds (no message). this is the same regardless of monk, necro or SK. If you're trying to get up again though, there are more factors involved around clearing agro. but OP was just referring to getting a successful FD off, and the only thing that will break a successful FD is a spell landing on you. however: Quote:
FDing whilst autoattacking seems to cause problems, but i think that's more of a bug than anything to do with FD mechanics. | ||||
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#9
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__________________
Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#10
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Last edited by Night Shade; 02-03-2017 at 03:40 PM..
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