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  #1  
Old 02-01-2017, 11:35 AM
Night Shade Night Shade is offline
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Also note, if you a trying to FD off lots of mobs like 20 and FD fails on only one , that one mobs will re-transfer its hate to any mob close by.

So If you Have 20 mobs the systems checks each mob in your swarm and if only one fails and does not get its hate wiped all mobs close in the swarm will re aggro you.
Last edited by Night Shade; 02-01-2017 at 11:44 AM..
  #2  
Old 02-01-2017, 03:54 PM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Night Shade [You must be logged in to view images. Log in or Register.]
Also note, if you a trying to FD off lots of mobs like 20 and FD fails on only one , that one mobs will re-transfer its hate to any mob close by.

So If you Have 20 mobs the systems checks each mob in your swarm and if only one fails and does not get its hate wiped all mobs close in the swarm will re aggro you.
thats what i figured, so if the success rate is 90% for FD per 1 mob, the success rate on 20 mobs would be 12.15%

however this doesnt seem to always be the case, because i can pick up hundreds of mobs in Overthere and as long as i have a 4 seconds of space between me and them, I can FD and lose them all. I think distance might have something to do with success rate, but IDK?
  #3  
Old 02-02-2017, 05:56 AM
Bubbles Bubbles is offline
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Also, us necros don't get to use the broken sneak mechanic with our feigns.
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  #4  
Old 02-02-2017, 08:19 AM
kotton05 kotton05 is offline
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Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
Also, us necros don't get to use the broken sneak mechanic with our feigns.
But you can basically wipe aggro with your pre nerf cos as you stand it seems
  #5  
Old 02-02-2017, 07:54 PM
Night Shade Night Shade is offline
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Quote:
Originally Posted by Topgunben [You must be logged in to view images. Log in or Register.]
thats what i figured, so if the success rate is 90% for FD per 1 mob, the success rate on 20 mobs would be 12.15%

however this doesnt seem to always be the case, because i can pick up hundreds of mobs in Overthere and as long as i have a 4 seconds of space between me and them, I can FD and lose them all. I think distance might have something to do with success rate, but IDK?
Mobs in OT are not social to other mobs types. So a tiger is not social to a rhino, so they don't transfer hate to each other and cactus are not social at all.
Also, yes in an open zone there is a bigger chance of mobs not being close to each other. Unless you are trying to gather them together by moving in a circle.

Your level VS the mob level also determines mob aggro range and hate transfer range, also line of sight and if your are in sneak mode or if the mobs can no longer see you (invis.) all effect aggro and hate transfer range.
Last edited by Night Shade; 02-02-2017 at 08:15 PM..
  #6  
Old 02-05-2017, 06:58 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Night Shade [You must be logged in to view images. Log in or Register.]
Mobs in OT are not social to other mobs types. So a tiger is not social to a rhino, so they don't transfer hate to each other and cactus are not social at all.
Also, yes in an open zone there is a bigger chance of mobs not being close to each other. Unless you are trying to gather them together by moving in a circle.

Your level VS the mob level also determines mob aggro range and hate transfer range, also line of sight and if your are in sneak mode or if the mobs can no longer see you (invis.) all effect aggro and hate transfer range.
I don't think you addressed what Topgunben said? Topgunben said if FD success was calculated per mob in the swarm--like 90% chance to succeed each--then the more the mobs the less likely it'll succeed. Yet Topgunben might have 100 mobs in OT and consistently make a successful FD. So either FD success isn't calculated on a per mob basis, or it's much easier to FD in OT per mob.

Per mob checks go like this for a 1-mob swarm and 70% success rate:
1) 70% chance to succeed

2-mob swarm:
1) 70% chance to succeed
2) .49% chance to succeed

3-mob swarm:
1) 70% chance to succeed
2) .49% chance to succeed
3) .343% chance to succeed

Are you saying instead of doing a success check per mob it's adding up the "aggro threat" of the swarm? The way it might create the aggro threat is by summing up these factors:
1) Your level versus the average level of the swarm
2) The average social-ness of each member of the swarm to the other members
3) The average proximity of each member of the swarm to other members in the swarm

Once it creates the aggro threat, it compares this to the overall FD success rate (based on FD skill and class). This is similar to comparing the level and class of a npc caster to a player's level and resists to compute a hit.

When you get up after a successful FD, you might still get aggro:
4) LOS to the swarm, player sneak mode or player invis effect(s), proximity of swarm members to spawn point
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Last edited by stormlord; 02-05-2017 at 07:19 PM..
  #7  
Old 02-06-2017, 03:05 AM
Night Shade Night Shade is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I don't think you addressed what Topgunben said? Topgunben said if FD success was calculated per mob in the swarm--like 90% chance to succeed each--then the more the mobs the less likely it'll succeed. Yet Topgunben might have 100 mobs in OT and consistently make a successful FD. So either FD success isn't calculated on a per mob basis, or it's much easier to FD in OT per mob.

Per mob checks go like this for a 1-mob swarm and 70% success rate:
1) 70% chance to succeed

2-mob swarm:
1) 70% chance to succeed
2) .49% chance to succeed

3-mob swarm:
1) 70% chance to succeed
2) .49% chance to succeed
3) .343% chance to succeed

Are you saying instead of doing a success check per mob it's adding up the "aggro threat" of the swarm? The way it might create the aggro threat is by summing up these factors:
1) Your level versus the average level of the swarm
2) The average social-ness of each member of the swarm to the other members
3) The average proximity of each member of the swarm to other members in the swarm

Once it creates the aggro threat, it compares this to the overall FD success rate (based on FD skill and class). This is similar to comparing the level and class of a npc caster to a player's level and resists to compute a hit.

When you get up after a successful FD, you might still get aggro:
4) LOS to the swarm, player sneak mode or player invis effect(s), proximity of swarm members to spawn point
No I am not saying that, I am saying that once you get up , if a mob has hate and another one is close by that one mob will transfer its hate to another if it is social. Same way as if you pull a mob. If you pull a plant in OT they don't transfer hate because they are not social to each other, but in the case of a bird that did not get its hate 100 percent wiped and there is another bird close when you get up. The bird that still had some hate will transfer its hate and re agro the other close by that got wiped and both will come to you.
  #8  
Old 02-02-2017, 11:39 PM
Morbo the Annihilator Morbo the Annihilator is offline
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Quote:
Originally Posted by Night Shade [You must be logged in to view images. Log in or Register.]
Also note, if you a trying to FD off lots of mobs like 20 and FD fails on only one , that one mobs will re-transfer its hate to any mob close by.

So If you Have 20 mobs the systems checks each mob in your swarm and if only one fails and does not get its hate wiped all mobs close in the swarm will re aggro you.
What is this?

Are you referring to when you actually execute a FD?
or when you are trying to get up again?

there is no mechanic that allows FD to be a success against one mob but fail against another. FD either fails (falls to the ground message) or it succeeds (no message).
this is the same regardless of monk, necro or SK.

If you're trying to get up again though, there are more factors involved around clearing agro.
but OP was just referring to getting a successful FD off, and the only thing that will break a successful FD is a spell landing on you.


however:
Quote:
Originally Posted by Necrostoner [You must be logged in to view images. Log in or Register.]
Don't have auto attack on is another good point for FD success.
This is also something I've noticed.
FDing whilst autoattacking seems to cause problems, but i think that's more of a bug than anything to do with FD mechanics.
  #9  
Old 02-03-2017, 01:56 AM
EQBallzz EQBallzz is offline
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
What is this?

Are you referring to when you actually execute a FD?
or when you are trying to get up again?

there is no mechanic that allows FD to be a success against one mob but fail against another. FD either fails (falls to the ground message) or it succeeds (no message).
this is the same regardless of monk, necro or SK.

If you're trying to get up again though, there are more factors involved around clearing agro.
but OP was just referring to getting a successful FD off, and the only thing that will break a successful FD is a spell landing on you.


however:

This is also something I've noticed.
FDing whilst autoattacking seems to cause problems, but i think that's more of a bug than anything to do with FD mechanics.
Bug or not it does break FD. Should make a macro that turns attack off and then does FD to prevent this issue.
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  #10  
Old 02-03-2017, 03:36 PM
Night Shade Night Shade is offline
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Quote:
Originally Posted by Morbo the Annihilator [You must be logged in to view images. Log in or Register.]
What is this?

Are you referring to when you actually execute a FD?
or when you are trying to get up again?

there is no mechanic that allows FD to be a success against one mob but fail against another. FD either fails (falls to the ground message) or it succeeds (no message).
this is the same regardless of monk, necro or SK.

If you're trying to get up again though, there are more factors involved around clearing agro.
but OP was just referring to getting a successful FD off, and the only thing that will break a successful FD is a spell landing on you.


however:

This is also something I've noticed.
FDing whilst autoattacking seems to cause problems, but i think that's more of a bug than anything to do with FD mechanics.
When you are trying to get up. As you said when you FD it works or it says you fell to the ground. like said before if it works and a mob was casting a spell it will still cause you to fail if you get casted upon.
Last edited by Night Shade; 02-03-2017 at 03:40 PM..
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