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#441
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TL;DR of this thread
EQ has always, and will always be driven by pixel lusting neckbeards. Weekend without them was nice Welcome back nerds | ||
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#442
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Take some initiative (I know its hard but you can do it) and petition the solutions that have been put fourth in front of you and band together like you keep stating you do so well, form an alliance and get these changes implemented. I'm sure a boycott or protest could get this done or at least help set things off in a direction you would like. Your real problem here whether you want to accept it or not, is the way the server is setup. Not the people who are playing the game. You see, someone can change the way things spawn but they don't. These people you have problem with cannot make these changes. They are just taking the initiative to play the game the best way they possibly can given the circumstances. So open a box, type some keys and get to work. | |||
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#443
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3.5 day respawn with Class C / Class R would be pretty funny. Problem though will be the break point for mobs. Because Class R mobs will inevitably stay alive longer, pushing windows back further. May cause bleeding over spawns between the two tiers.
Also you'd need to set the point somewhere fair. Like... Saturday/Sunday at midnight. So that each class gets a full weekend day? So... Wednesday Noon - Saturday Midnight / Sunday - Wednesday Noon Still 16 hour variance should burn in a fire. At most 2 hours satisfies the purpose it should. Especially with the current racing rules in Kael and ToV. Class C nerds may poopsock the Dain/Yelinak/CT mobs sure. But they will only be 2-3 guilds. Won't be causing 300 person desynch fests. Class R will be the most and they won't be poopsocking anything.
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#444
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(And reduce variance. This benefits both Class R rotation and Class C competition) (And fix loot tables. This benefits both Class R rotation and Class C competition) | |||
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#445
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#446
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The overall point this entire thread concludes that a 85% majority of people that want to raid on this server are disgruntled and are blaming other players because the players are the easiest target.
In fact, even the people that are at the top 15% (i'm pulling these percentages out of my ass) don't even like the way the variance or the raid situation as it is either! obviously for differing reasons but that is besides the point. Look at the amount of effort from the player base in this discussion. Including the people that you keep saying are the problem Look at the amount of dev responses in the thread. Now, I hope you all know where to take this from Bitchquest to Winquest/Funquest/Whateverthefuckyouwanttocallitquest. Sure as shit you all hate Trackquest and or Sockquest. Do something about it. | ||
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#448
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That made me LOL Shtampy.
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#449
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I thought the point of this thread is that 85% of the server enjoyed a weekend where 15% of the server was banned from raiding. Some people wanted to find ways to make it stay like that, but it wont happen cause it's not classic (and it shouldn't happen, it's really not classic). And besides, pixel lust is real. If it's not A/A it'll be the next group and the next group.
Maybe this weekend of harmony is enough to get people to chill out a little and reduce their petition questing and rules lawyering. Maybe A/A could take a page out of the casual scum book and try to get along with each other, making the overall raid scene less toxic and reducing the need for GM intervention and babysitting. Or we could just call it a nice weekend, and welcome back the fully immersed. | ||
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#450
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We need to deprivatize runners.
Going forward, prior to a run, all runners /random 100. Each runner's number is logged and each assumes his (girls don't do this shit) position on the line. Whenever a mob spawns, whoever is at the line runs for the mob. Whoever gets FTE is awarded temporarary title for a week (Gozzrem FTE, or whatever the mob is), everyone who participated in a given run receives a gnomish firework. Next, all guild leaders /random 100 to determine which runner represented their guild. Runners are then asigned to guilds based on roll proximity. In the even of a tie, the first guild (of the two guilds who tied of course) to bag a Pegasus Feather Cloak shall be awarded the mob. This adds a fun twist to ties and helps alleviate competitive congestion by providing guilds with rewarding alternatives. Under no circumstance shall it ever be permissible to "concede" mobs to other guilds (single or collections thereof). In the event of a conflict within these rules, the party to identify it shall be sacrificed from raid level (down to 45) and the Essence Emeralds from their sacrifice shall be distributed fairly to the other parties involved as follows: 1/3 shall be awarded to the winning runner. They shall be his to use for a period not to exceed one week, whereupon he shall surrender the balance to the Sacramento fixed individual from which they were sourced. In this way, the sacrificed individual shall have the opportunity to a. reflect upon what he has done with the essence emeralds as a bold reminder and b. contribute to the P99 economy in the purchase of power leveling services to regain his lost levels. 1/3 shall be awarded to the guild accused of violation. These shall be theirs to use for a period not to exceed one week, whereupon they too shall be returned to the sacrificed individual from which they were sourced. 1/3 shall be divided among all parties present in the temple of veeshan at the time of event. These shall be theirs to keep and use as they see fit. They shall not under any circumstance be returned to the sacrificed individual from whom they were sourced.
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<Millenial Snowfkake Utopia>
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