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#1
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Anyway, I think that's what they tried to do in PoP, and I think they did a great job. That whole progression was super interesting and it was difficult in the time-sinky way that you have to go with in these games. They did add some pretty good raid fights, and were starting to get away from the old AOE vs. tank and spank mechanics that earlier raids were like. For instance, your example had a PERSON running the 'interesting development' for a week. Good luck scaling that kind of thing up. Bring back player controlled monsters so the players 'create their own content'? That's fine, but too many are tards that just want to annoy people, and it's effectively a PvP server.
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The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 01-02-2017 at 09:23 AM..
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#2
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Not player controlled, GM controlled, you wouldn't give players access to this, thats asking for trouble. Edit: Adding complexity goes a long way in adding interesting, and difficulty. I'm sure people could come up with idea's all day in this regard. | |||
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Last edited by Maciver; 01-02-2017 at 10:04 AM..
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