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#1
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Two of the posts I linked were from Gordon Wrinn - Verants official community liason for Everquest and later associate producer of Everquest. Those links were official correspondence between Gordon and the EQ community regarding the PnP. Another post I linked was from Tweety, a guide that snapped who mentions several times the frustrations with having to enforce the PnP. The other links are posts from approximately 60+ players on various servers discussing the PnP policy and how it worked, how it sucked, how it wasn't fair - none were saying it wasn't implemented, they were saying the opposite, it was implemented and a number said it worked and the game was better for it. Now lets compare, Fadetree and Fastboy vs Gordon Wrinn, A infamous guide from EQ and approximately 64 players from 2000-2001... Which is more convincing...... [You must be logged in to view images. Log in or Register.] | |||||
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#2
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#3
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There is no classic solution to fixing endgame raiding. If the GMs implement a rotation, then cunning endgame raiders will just form an extensive number of alt guilds with cross platform dkp and log unguided mains/alts for loot as needed. Won't work.
The one everyone should learn from the current raid environment is that more rules create more opportunities for abuse/exploitation.
__________________
<Millenial Snowfkake Utopia>
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#4
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I think the best thing though would be implementing Luclin dungeons without the actual expansion and adding AA's so people would have something to do, oh and turning off MQ. Min / Maxxers love AA's, its an never ending race to nowhere. | |||
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Last edited by Ikon; 12-31-2016 at 04:02 AM..
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