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Old 12-21-2016, 06:28 AM
jarlerop jarlerop is offline
Sarnak


Join Date: Sep 2010
Posts: 390
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Here you go, entire 3 page post on it. It clearly was implemented and enforced. There are whines however the general consensus is it helped ensure everyone was entitled to content.
https://web.archive.org/web/20000815...ML/004652.html
https://web.archive.org/web/20000815...vault.ign.com/
This is a quote from the post you linked:

"I want to point out was the common occurences that PNP allows, that simply is abusing the policy to your advantage. Here is what happened to one of my groups this last weekend.
My guild decides that we want to Hunt the Froglok King in Liveside, LGUK. WE're preparing for a naggy raid, and need some more crowns.

We have a full group of level 40-51. We have no cleric, so if one of us dies, they have to make their way back to the King "the hard way".

Ok..After a very rigorous struggle, involving 2 deaths, backtracking back through the minotaur mess to retrive them, and trying to keep the King/Gargoyle/Water Ele and adajacent rooms broke to allow free travel, we finally get all 6 guys in the king room, with the room well broken.

About this time, two level 52 casters, one a mage, the other a necro, come into the room. They EACH demand a fair turn at the King Spawn. We tell them that when we're finished, they are welcome to it. Of course, the DEMAND that they each get their share. This would leave my full group of 6, with one in 3 King spawns. I told them, "no way". So guess what, they invoke PNP, call a GM who was there in minutes, and the GM forces my full group to share with EACH of them. Wonderful, so my full group gets 1 in 3 king spawns, and they get one each. What a load.

Ok. We have to do it. So my group takes it's spawn when it comes, and then proceeds to take the Boks and other spawns in the room also. The next spawns is the Necro's. Well, the King pops and we back off. So the necro is fighting the King with his pet, and woah, here comes the Tactician. The Tactician attacks the Necro and my group just watches. Afterall, my group has to handle these multiple spawns, so should the necro when it's his turn I guess. Well, the Mage jumps in to help the necro, but the necro takes some quick damage, and dies.

I get all sorts of profanity and rude comments from the Necro for allowing him to lose XP and not helping him. Next thing I know, here's the GM. The GM tells my group now that we MUST leave, since we didn't help the Necro and he lost XP.

In other words, the Necro and Mage could NOT break the spawn, they couldn't even hold it singlely. They just wanted to reap the rewards of a broken spawn, and when we didn't help them, we were ORDERED to leave the spawn by the GM.

You ask me if PNP is broke. Yes, there is no doubt in my that it is."


I have no doubt it was enforced. Who the hell wants this on P99?
 


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