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#2
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With today's systems, I'm sure you could just create a RAM Disk, assign it a drive letter, copy the client over to the RAM disk, and run it from there. There would be minimal loading because the assets are already in RAM, they simply need to be allocated to their registers.
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#3
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Back then we'd have like 50+ players in every zone. Many peeps were on dial up modem lines - look up Wikipedia if you have no idea what this is - but basically it was slow ass and unreliable internet.
Add to this computers that were maybe 1/20 as powerful (guessing) as a today's $200 android phone, and splitting big dense zones into smaller ones starts to make sense. | ||
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