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Old 12-08-2016, 02:16 PM
Expediency Expediency is offline
Fire Giant


Join Date: Aug 2015
Location: Druid rings
Posts: 803
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Quote:
Originally Posted by RDawg816 [You must be logged in to view images. Log in or Register.]
The appeal to CoM, for me, is because of the lack of casters. Not having to worry about healers, getting nuked, etc. is relaxing. I enjoy actual dungeons, but after levelling in Guk, SolA, etc. it's nice to just kick back and destroy mobs with impunity.
CoM* feels like it was designed just for grinding. There are several bonuses. Not only outdoor dungeon + few casters as you guys mentioned but also the layout is the easiest I can think of at that level. One camp on each side right when you come in and another (arena) right past that. The mobs in the middle are usually kept down so you can walk around fairly freely and zone isnt far

*First floor
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Old 12-08-2016, 02:20 PM
Expediency Expediency is offline
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Join Date: Aug 2015
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You can definitely still find people outdoors while leveling also if thats your thing. There are always people in the karanas and people still exp in dreadlands.
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  #3  
Old 12-08-2016, 04:26 PM
GraveD GraveD is offline
Aviak


Join Date: Dec 2015
Posts: 64
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Quote:
Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
You can definitely still find people outdoors while leveling also if thats your thing. There are always people in the karanas and people still exp in dreadlands.
I been beatin' up on EF mammoths the last couple weeks. Never even set foot in the zone leveling my main, so I wanted to check it out. I took a somewhat different (read: stupid) path by making my first character on P99 a tank class, so most of my leveling experience was in dungeons. Now I'm going through on my druid checking out all the open space hunting grounds. Good times.
  #4  
Old 12-09-2016, 02:31 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,784
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Quote:
Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
CoM* feels like it was designed just for grinding. There are several bonuses. Not only outdoor dungeon + few casters as you guys mentioned but also the layout is the easiest I can think of at that level. One camp on each side right when you come in and another (arena) right past that. The mobs in the middle are usually kept down so you can walk around fairly freely and zone isnt far

*First floor
Yea, I feel it was the 'welcome to Kunark' for people that were approaching the lvl 50 cap. It helps you break that cap, gives you a few kunark spells and has a bunch of commonly dropping weapons with better ratio/proc than most of vanilla could provide.
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