Quote:
Originally Posted by Maciver
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I was also pulling end game in this era.
Sneak pull didn't work either. Sneak had really no bearing on aggro or pulling.
/ex was where your bad pull usually got you. Clearing aggro was difficult a lot of times. Mobs returning to spawn wasn't a 100% aggro clear either. Sometimes you had no choice but to kill your client.
If you had a good group though, you would keep this aggro and just stand up and tell tank when to tag. We called it something i cant remember, like mobs in queue or something similar hehe.
Linked mobs were tough like someone said above. Like statue or Ikkitar(sp?).
Statue was kinda easy though pull from arena with a bio orb is how i did it. Statue was back to raid long before guardians, then I just get coth'ed back.
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Yo Yo pulling. When you FD there was a chance you would wipe aggro, higher level mob the less likely. So you stand up, mobs rush you, FD, of the 5 you pulled perhaps 1 wipes memory and walks off. Tagger tags that mob otherwise monk stands ups 4 rush in, FD, tries again.
Could sometimes take many FD to split enough to pull a manageable amount.
One thing that the server might be doing is in classic mobs were never supposed to aggro outside line of sight. Some did aggro out of line of sight but that was buggy not intended.
You would probably remember using walls to single pull mobs, you pull a mob and his friends and then FD around a corner hopefully with just one or two mobs on your side of the wall. The tagger tags the mob or mobs, even though the mobs are close to each other some are on either side of the wall and only the mobs in LOS of the unaggroed tagger aggro the tagger.
It appears that when you stand up and hit sneak that's the effect you're getting. Because your already on their aggro lists all the mobs should come running but they don't. So you essentially have an invisible tagger and a portable wall with you for splits with FD -> Sneak.