Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-21-2011, 08:56 AM
ownrage ownrage is offline
Sarnak


Join Date: Oct 2010
Posts: 234
Default

My memory sucks...but did people not need to gear up in luclin to be able to handle the planes? Or is it entirely possible to do PoP content completely skipping Luclin?
  #2  
Old 03-21-2011, 10:17 AM
Dawgrin Dawgrin is offline
Aviak

Dawgrin's Avatar

Join Date: Apr 2010
Location: Sunman, Indiana
Posts: 68
Default

Quote:
Originally Posted by ownrage [You must be logged in to view images. Log in or Register.]
My memory sucks...but did people not need to gear up in luclin to be able to handle the planes? Or is it entirely possible to do PoP content completely skipping Luclin?
You could skip Luclin and just gear up in the the lower planes.
__________________
Dawgrin 65 Paladin of Morell Thule (Retired)
Dawgrit 85 Paladin of Erollisi Marr (Semi-Retired)
Dawgrin 28 Paladin of Project1999
Dawrit 12 Druid of Project1999
  #3  
Old 03-21-2011, 10:34 AM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 163
Default

I like the idea that this server won't go past Velious and I hope the devs stick to that. On the other hand I can understand the concern that this will mean eventual stagnation. What I would prefer to see instead of adding later expansions, and I'm sure I'll be shouted down for this, is custom content grouping dungeons. Not raid targets but just big, public, grouping dungeons for the high end.

My idea for this would be a multi-level dungeon with increasing risk/reward the deeper you go in. So the first level would have slightly higher than normal exp loss upon death. The second level would have the same exp loss but rezing would be disabled so you can't recover lost exp. The third level would have exp loss, no rez, and the deletion of one item from your inventory upon death, and so on. Remember this would be for max level characters in danger of running out of things to do.

To prevent people from zerging and turning it into a defacto raid dungeon, put in place some kinda of anti-zerg code. If a mob gets more than six people on it's agro list it causes additional mobs to spawn which are just as tough but drop no loot. Or something like that. Maybe only for named mobs and have those spawn in discreet rooms to prevent total chaos. But anyway, if something like that could be done I'd much prefer it to adding luclin.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:45 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.