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Old 11-24-2016, 02:47 AM
DOPE DOPE is offline
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Quote:
Originally Posted by solutionx [You must be logged in to view images. Log in or Register.]
That's what cliff golems are for! The most boring low chance at a high level spell in the game.
Thread hijack. Whats the best tactic/group makeup to take these down?
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  #2  
Old 11-24-2016, 04:42 AM
solutionx solutionx is offline
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I've mostly done it with a shaman in a duo scenario. Super rarely in a trio. Only once in a group of four people, and that seemed like overkill.

Cliff golems have a fairly fast repop timer, and people usually only kill the one next to HH because the other one has a nearly guaranteed Dragoon add.

This is a mob quite a few shamans seem to solo once they get torpor, either for practice or just for revenge, no idea.

It's not much different from duoing anything else that's tough and high hp for this combo, and not difficult at all after doing it once:

Necro pulls with something high aggro and no damage. I chose Scent of Terris. Make sure the aggro stays on you until the Shaman is able to land malosini and slow. Usually this means a few casts of Scent of Terris and kiting around in shaman's casting range unless the shaman gets really lucky. Shaman tanks, necro dots the sucker up and heals the shaman while shaman tanks/dots/heals.

If you want to get risky for a faster kill, you can charm the undead foreman, but I don't think it's worth it if you're duo. Keeping the shaman healed is a win, and focusing on dots, combined with your rogue pet is enough DPS.

You can do the other cliff golem given the repop timer, but you'll quickly see what a pain in the ass that dragoon can be.

In a trio with someone who's *that* bored, keeping both down should be a piece of cake.

If you get a good full group, it's better just going somewhere else, like if you have a rogue why not go for juggernauts in seb instead, or maybe guardian wurms with a much better drop rate on spells.
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  #3  
Old 11-24-2016, 04:53 AM
Bubbles Bubbles is offline
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Even better thread hijack:

Necro/Monk is the best option: redic DPS with undead charm and nec can just feign pet onto monk when it breaks to re-charm at leisure.. A monk/nec in City of Mist/Guk type-areas is almost the xp of a 6man wall group, minus the 4 xp sponges. Any sign of trouble and both can feign!

Back on topic : You are basically trying to compare the two best options for a shaman to duo with to one another. It's a good problem to have.

NEC/SHM : others have said it, but Malo helps a ton with charm. Necro can use the orb of tishan as well if they want style points and max ghetto resist debuffs. If you stock up on Essence Emeralds, Necros also add a 93% rezzer to the mix, as well as emergency crowd control (Paralyzing earth is a 3 min root at level 49... Crowd Control For Dummies(tm)).

Believe it or not sometimes Necros are better pullers because pet pulls with feign can make even the ugliest rooms manageable. I used to routinely use a Necro for mini Fire Giant raids in classic, just because sending a pet into the room before Rokyl would aggro all 4, I could tag one, and it would run all the way up to me as i feigned. The other 3 giants would be finishing off the pet, but not before an off-assist had bowed the one giant over to the raid. Just as an example.

Most monks are monks for life. If he's getting cold feet, he's not a real monk. The major bonus to being a monk would be if you guys were raiding... Easier to sneak onto a l337 raidguild roster as a monk + buffer than a twitcher + buffer.
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