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#1
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Let's assume 25 targets that are killed in ToV per week, with each encounter taking 10 minutes. That is 250 minutes of ToV dragon killing, out of 10,080 minutes in a given week. So on a given zone-in, you have a 2.5% chance of zoning into an active encounter. That's actually a conservative estimate because not every encounter takes 10 minutes, and not every encounter happens at the zone-in, anyway (several are pulled to LTK). Thus, something approaching 1% is more accurate.
And I would disagree with your assertion that stacked up spawn windows makes no difference. My 1% estimate of zoning into an active encounter assumes a uniform probability distribution both for the spawn windows as well as your play time. Do you play this game at all hours? Do you zone in to ToV at 5AM as frequently as you zone in at 9PM? Probably not. That means that under the current ToV window situation, with everything in window on Mondays, you're going to have no chance of zoning into some of these dragons being killed because they will be killed while you're not home. So that fact is going to take our 1% number down significantly. So you're upset over something that happens approximately 1% of the time. Even if you DO zone in during an active encounter, you really shouldn't die. Find someplace safe and hide, like half of the force killing the dragon is doing (e.g. the clerics). You also keep trying to bolster your argument by adding in hypotheticals or things you just shouldn't be doing anyway, such as zoning in with low HP, or zoning in and then going AFK. How many times do you zone in to ToV at anything substantially less than full health? And why would you ever go AFK anywhere in ToV? You're just asking for trouble if you do that.
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage. | ||
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#2
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Zekay 60 Torpor Shaman - <Guild> | |||
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#3
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You guys have got to be kidding me. Yeah, because why would anyone else want to zone into ToV when a whole bunch of dragons spawn - when there's a massive chance that some dicks will be killing them at the entrance? I just can't imagine why.
And of course, the dumb neckbeards who do this religiously are the ones rushing to its defense, when it is absolutely 100% indefensible. No one wants to have to fucking dodge your stupid god damned dragon's AoE when they zone into ToV, and it's absolutely absurd that A/A can't muster the smallest ounce of consideration for other people and kill them at the west pad or just take 15 minutes out of their wall-staring to kill the first set of drakes and fight in the first hallway. This doesn't affect me at all in any way whatsoever, I just think it's so insane how you idiots will come up with any reason under the sun to pretend it's totally not an inconvenience to anyone at all, when it fucking is. If I take a shit on your living room table for 1% of every week, I'm still shitting on your living room table. | ||
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Last edited by paulgiamatti; 11-07-2016 at 11:24 PM..
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#4
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Quote:
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Zekay 60 Torpor Shaman - <Guild> | |||
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#5
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#7
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We had Vulak at zone in AND Aary just past the door at the same time, GL when you zone into that ! | |||
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#8
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#9
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As much as I hate the current poopsocking raid scene, I don't see how removing zone pulls is going to help anything. At least with the current system it's relatively easy to recover from wipes and most of the action happens well away from the various raids.
We already had Awakened intentionally train the zone in to get Vulak yesterday (was your immortal soul worth a Gharn's Rock on an emulated server, pals?). Can you imagine the opportunities for 'oops, sorry about vaporizing your raid there' if multiple guilds are in NTOV simultaneously? The people asking for rooted bosses have simply not thought this through. Almost everyone agrees that the current raid scene on Project 1999 is horribly broken. The problem is there are only two ways to fix it: massive GM intervention to just rotate everything (probably boring) and mechanics fixes (not classic). | ||
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