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Old 11-03-2016, 03:08 PM
thufir thufir is offline
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Originally Posted by meanhappyguy [You must be logged in to view images. Log in or Register.]
Nothing new to say about wizzie vs necros in groups, I think that has pretty much been answered. My wizzie is almost to Seb-level, which is where I would think wizzies would start to shine. Nuke down those gating and casting mobs before they can get their spells off. Not really looking forward to the 10khp mobs, though! I think that is the only situation where a group would prefer a wizard over any other dps class, that or an AE group.
Seb is actually where everyone eschews wizards entirely. Up until then you can occasionally get groups in dungeons around the world, but once you get to Seb people shun you completely. You can barely nuke down a single mob with most of your mana bar. Stuff's just too fat.

The main problems with wizards are:
1) other classes can nuke almost as well as you can
2) nuking is the most inefficient way to spend your mana, damage-wise
3) nuking is the thing you do best

There are times when these issues are not terribly relevant - sometimes you just have to take a mob down quickly and burning out your whole mana bar doesn't matter - but most of the time this makes for a very inefficient XP group member.
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  #2  
Old 11-03-2016, 03:38 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
Seb is actually where everyone eschews wizards entirely. Up until then you can occasionally get groups in dungeons around the world, but once you get to Seb people shun you completely. You can barely nuke down a single mob with most of your mana bar. Stuff's just too fat.

The main problems with wizards are:
1) other classes can nuke almost as well as you can
2) nuking is the most inefficient way to spend your mana, damage-wise
3) nuking is the thing you do best

There are times when these issues are not terribly relevant - sometimes you just have to take a mob down quickly and burning out your whole mana bar doesn't matter - but most of the time this makes for a very inefficient XP group member.
Wizards can do one other thing the best: Porting. I guess that's all they are good for, heh. Still going to try to level a wizard. Pain feels good.
  #3  
Old 11-03-2016, 03:51 PM
Vallanor Vallanor is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Wizards can do one other thing the best: Porting. I guess that's all they are good for, heh. Still going to try to level a wizard. Pain feels good.
Leveling a mildly twinked wizard (jboots and some +mana items) was one of the easiest and most relaxing leveling experiences I've had in EQ. That includes a fungi-twinked ranger with haste and a Woodsman's Staff as well as an iksar necromancer. Their ability to solo up to the mid-50s quickly and painlessly should not be discounted. If you have a run speed buff, you can quad at level 8!

It may be lonely, but it's awfully efficient.
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  #4  
Old 11-03-2016, 03:57 PM
lurk lurk is offline
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Basically the only time a wizard gets sustained dps above a shaman pet is with a rend robe. Probably not true but not far off.
  #5  
Old 11-03-2016, 04:18 PM
Vallanor Vallanor is offline
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Originally Posted by lurk [You must be logged in to view images. Log in or Register.]
Basically the only time a wizard gets sustained dps above a shaman pet is with a rend robe. Probably not true but not far off.
Incredibly sad, but probably true. I'm not sure what the maximum +mana regen you can get is, but let's say between medding and C2, GoB, PotG, and Bard song you regen 50 mana a tick at level 60. Using the 4:1 damage to mana ratio of your best spell (ice spear), your maximum sustained damage is 200 per med tick or 33.3 damage per second. This is worse than a decently equipped paladin with only worn haste. And this assumes no resists and maximum mana regen. It's even worse under average conditions.

Toss a clicky robe in the mix though, and things get waaay better. Just spamming a Velk robe gives you ~42 dps for zero mana (other than the med ticks you miss while casting). Pepper in an occasional ice spear on top of robe clicks and you are in way better shape sustained dps-wise. Groups would be well-advised to take on a robe-clicking wizard at end game, though in my experience most are still uninterested. Sad wizard face.
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  #6  
Old 11-03-2016, 04:25 PM
Rygar Rygar is offline
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I have to say, Wizards I tend to prefer when grouping in the Hole. Evacs / Succor are great obviously, but the Hole has high level old world mobs (meaning 3-4k HP only). I had a group with (I think) Monk / Bard / Rogue / Wizard / Cleric / Enchanter.

The Wizard was amazing in this group. Mobs went into flee about 3 seconds after getting into camp, obviously the rogue / charmed backstab mob from chanter helps this, but the Wizard nuke essentially let the tank (me) take almost no damage. Enchanter stopped slowing except for golems. Cleric even loaded summoned nukes, it was an elemental fry fest! I didn't notice him AFK or excessively med either.

I had updated my Hole guide on the wiki to give wizards this shout out.
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  #7  
Old 11-03-2016, 07:02 PM
Dronuspk Dronuspk is offline
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Necro's are the best class in the game. Period.
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