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#1
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Anyway, it's hard to stop farmers and people who can invest a solid 7 straight hours non-stop from milking an event for all it has to offer. You can't stop that. Instead of trying to eliminate this, I think it's best to give the event a longer duration so more people have a true opportunity to really enjoy it. Afterall, so much time and effort went into this event, creating it. I feel it's a shame many people could not see it to the end. It's like painting a Picasso, then showing it to someone for 3 seconds before pulling it away, depriving the viewer of it's intricacies. | |||
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#2
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__________________
Current Games:
Naw | |||
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#3
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lol, love spotting other red players droppin bombs on blue forums how u doin sammy?
__________________
JAZZY JEFF <CASUAL SCUM>
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#4
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This year, the event ran 7-8 hours, which I think was a great stretch and roughly what I had planned (last year I think it was 3 hours or so). The give and take here is with really good rewards, we want to only have it live for a smaller slice of time to mitigate some of the farming that has been mentioned. So if we did a longer lasting event, the rewards would of course have to be lessened dramatically.
On the note of getting some of the community to help with events, sadly, we really can't have that for much the same reason SOE/DBG can't use their community to come up with events. If we work with a player on something, there's always that chance they will tell their friends, or even innocently let some detail slip then giving an advantage to people. For this event I told no one anything. The ONLY staff that even knew anything about this was Sirken, Nilbog, Rogean and myself. Not even the guides knew much more about it other than what you all knew. I'm glad to hear you enjoyed the clues, it took me an absurd amount of time to just come up with the clues, mob locations, dialog, etc (and I still had some lore mistakes in there, sorry!). I put in a LOT more time this year than last and it looks like it was well worth the effort. Hell, I put in 1.5 weeks just in testing the thing. I started working on this event on Sept 1st. I can't say when/if we'll have more events, only that this experience has definitely got me thinking more about what other events I could write up. Likely less massive/server wide affairs, but some smaller, special, level specific events. | ||
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#5
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Is there no way that players could somehow help you by sending in clues and/or dialog? If you had several submissions, by the time you put your own twists on them and/or used material from two or three sources, the advantage of cheaters would greatly diminish.
__________________
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#6
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I mean, we could do that but even in crowdsourcing clues some of the mystery of the event would be revealed ahead of time.
For instance, if I had asked people to give me clues/hints about scattered NPCs across Norrath, everyone would have started knowing this event was a NPC scavenger hunt. Sure I'm sure some already suspected as such from last year, but if I specifically asked for that, it would be known for sure. I will try to see if I can come up with ways to obfuscate things or ways people could help but right now I can't really think of much. | ||
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#7
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I hear what you're saying about the difficulties if you crowdsource writing. But, you could still do it, even if you were only to get people to help you out writing characters and dialogue. Furthermore, I'm sure there are at least a couple of people who would do it under the premise of non-disclosure to preserve the integrity of the events. If you ever do something like this, I'd apply :-) | |||
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#8
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#9
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I mean, the event was not 100% me. Nilbog wrote the boss script, Sirken helped with loot tables and some boss encounter adds speach, Rogean patched it all in and was on-hand for any issues during the event itself, and contributed (last year) to the code that allowed illusions to preserve on zone.
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#10
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