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Old 11-01-2016, 04:44 PM
Rygar Rygar is offline
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Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I dipped my toes into the raid scene here, I found it awful personally. That being said, I realize many people love the raid scene.

My question is this, when the word "instances" is typed, why the sudden vitriol?

Can someone that raids now on P99 explain how instances are bad besides not being "classic"?

I want to hear some reasonable explanations why instances are bad and evil. Do tell.

***EDIT Not that it matters, instances will never happen on this server. I just want to hear the explanation behind the hatred for instances.
As someone who has played WoW I will say instances can be great, however it leads to a kind of 'care bear' server mentality. It is a very slippery slope. Part of the allure of classic EQ is rare high end items to get on your character, the delayed gratification of earning it. If you have all these instances it starts to feel like a hand out (to me).

I personally feel a big issue with the raid scene is how raid mobs are pulled and engaged in ToV / VP. The training mobs up and training mobs down / TL boxes etc are clever tactics that have been developed, but lets be honest, these are things that if kept unchecked in classic EQ would have been nerfed by the devs by either permarooting or changing game mechanics on those boss mobs / pull tactics.

Pulling a boss mob solo to entrance to engage makes a midnight batphone MUCH easier to do as opposed to clearing your way to a mob and trying to engage before repops mess you up. If you slow the process down, more content could open up for other competing guilds. Mobs may stay up longer if poopsockers can't log in and gank a mob in less than 30 minutes.
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  #2  
Old 11-01-2016, 04:56 PM
skarlorn skarlorn is offline
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My ideal raid scene is hardcore faction PvP with city leaders as loot dropping bosses
  #3  
Old 11-01-2016, 09:22 PM
dbouya dbouya is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
As someone who has played WoW I will say instances can be great, however it leads to a kind of 'care bear' server mentality. It is a very slippery slope. Part of the allure of classic EQ is rare high end items to get on your character, the delayed gratification of earning it. If you have all these instances it starts to feel like a hand out (to me).

I personally feel a big issue with the raid scene is how raid mobs are pulled and engaged in ToV / VP. The training mobs up and training mobs down / TL boxes etc are clever tactics that have been developed, but lets be honest, these are things that if kept unchecked in classic EQ would have been nerfed by the devs by either permarooting or changing game mechanics on those boss mobs / pull tactics.

Pulling a boss mob solo to entrance to engage makes a midnight batphone MUCH easier to do as opposed to clearing your way to a mob and trying to engage before repops mess you up. If you slow the process down, more content could open up for other competing guilds. Mobs may stay up longer if poopsockers can't log in and gank a mob in less than 30 minutes.
During classic velious and kunark raiding era 2000/2001 uh was it dreambo the gm? tarew marr? forget his name? anyways if both guilds showed up at the same time sometimes he just let us dps race each other, because when left unchecked we would just endlessly train each other or kite targets around in circles.

That said that was maybe 3or4 times total ever, because usually someone was clearly first and a gm showed up to watch and make sure no "tricks" were "tried"
  #4  
Old 11-01-2016, 11:44 PM
Nexii Nexii is offline
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No instances. It breaks the immersion of a virtual world. There should be some competition and negotiation between guilds.

That being said the current 'poopsock, FTE, train to zone' system is not that great. I don't think too many people enjoy sitting at a zone line waiting to race. I'd rather see the following
- permarooted raid mobs
- raid mobs always social with their trash like Tunare
- much shorter raid spawn timers to compensate for increased trash clearing time
Guilds might try to monopolize certain bosses I guess, but I think they'd mix things up to gear everyone.

With GM quakes becoming more frequent we're sort of already halfway there (to shorter raid spawn timers)
  #5  
Old 11-03-2016, 01:03 PM
Landael Landael is offline
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Quote:
My ideal raid scene is hardcore faction PvP with city leaders as loot dropping bosses
Ah if only Warhammer Online didn't have such shit server capacity [You must be logged in to view images. Log in or Register.]
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