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#1
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Quote:
I personally feel a big issue with the raid scene is how raid mobs are pulled and engaged in ToV / VP. The training mobs up and training mobs down / TL boxes etc are clever tactics that have been developed, but lets be honest, these are things that if kept unchecked in classic EQ would have been nerfed by the devs by either permarooting or changing game mechanics on those boss mobs / pull tactics. Pulling a boss mob solo to entrance to engage makes a midnight batphone MUCH easier to do as opposed to clearing your way to a mob and trying to engage before repops mess you up. If you slow the process down, more content could open up for other competing guilds. Mobs may stay up longer if poopsockers can't log in and gank a mob in less than 30 minutes.
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Wedar - Level 60 Grandmaster (Retired)
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#2
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My ideal raid scene is hardcore faction PvP with city leaders as loot dropping bosses
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#3
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That said that was maybe 3or4 times total ever, because usually someone was clearly first and a gm showed up to watch and make sure no "tricks" were "tried" | |||
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#4
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No instances. It breaks the immersion of a virtual world. There should be some competition and negotiation between guilds.
That being said the current 'poopsock, FTE, train to zone' system is not that great. I don't think too many people enjoy sitting at a zone line waiting to race. I'd rather see the following - permarooted raid mobs - raid mobs always social with their trash like Tunare - much shorter raid spawn timers to compensate for increased trash clearing time Guilds might try to monopolize certain bosses I guess, but I think they'd mix things up to gear everyone. With GM quakes becoming more frequent we're sort of already halfway there (to shorter raid spawn timers) | ||
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