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Old 11-01-2016, 11:20 AM
Braknar Braknar is offline
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Originally Posted by Faulken [You must be logged in to view images. Log in or Register.]
Had a lot of fun doing the event itself, thanks devs for putting in the hard work to make it happen!

Now for the "constructive" criticism: finishing 5 min too late for t5 and then getting a useless 2nd pegi cloak was a huge letdown, maybe next time let people know they need to rush it if they want anything good instead of dropping a bomb 5 minutes prior?
I wouldn't say rush.

The loot tiers got kicked down like 3.5 hours into the event.

In the future, I suspect we will have a counter on the high end stuff. After X handouts of high end things the scripts will just silently kick themselves down. We really were seeing LOTS of tier5 stuff. Once I get a few days to parse my logs I'll be posting some numbers on completions/etc.
  #2  
Old 11-01-2016, 11:23 AM
Tarskin Tarskin is offline
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numbers of items, average time to completion and similar would be fun to see yeah [You must be logged in to view images. Log in or Register.]
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  #3  
Old 11-01-2016, 11:40 AM
Braknar Braknar is offline
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Originally Posted by Tarskin [You must be logged in to view images. Log in or Register.]
numbers of items, average time to completion and similar would be fun to see yeah [You must be logged in to view images. Log in or Register.]
Well time to completion is gonna be hard, I didn't have it log when it started people (that in hindsight was a good idea as it wouldda got SPAMMY) unless we consider the start time being when the event was enabled.

I plan to have numbers like how many tier5 loots went out before we kicked it down, how many in total got all 16, how many people ate an ice comet and died, how many died to the one guy's DOT, etc etc.

For the next day or so though, I think I'ma just kick back and relax some. It's been fairly stressful getting all this done.

I said last year that I intended to do more events, and I still do. I'm not sure when the next one will be but I can say for sure there will be more.
  #4  
Old 11-01-2016, 12:15 PM
Axlrose Axlrose is offline
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From the perspective of a level 14 wizard:

It was a good thing I was grouped with a druid because outright running from clue to clue would have been quite difficult (and eventually boring) without the buffing of sow and teleports around the world. Even then, how others were able to complete the tasks within the initial hour (or perhaps two) and link prizes while it seemed a great majority of the people were still en route seemed ... "odd".

The reactions of the non-player characters to the "Boo!" was pleasant (throw into Lake Rathe) to outright deadly ("Here's a 100 point dot for you to eat!"). Fortunately most of the player base was kind enough to rez me back into action. Based upon readings here and knowledge gleamed in game, it would seem the non-player characters were tiered towards being more and more difficult to obtain and thus only the higher level characters would have a fighting chance. Attempting to get to Kael, much less make my way to that clue, would have been outright deadly for my level. While it would be extra work, perhaps have different mobs to tag based upon your level. As an example, the level 41 to 60 crowd would need to go to Kael while the level 01 to 20 crowd would need to go to Spectre Island in Oasis. Of course, the rewards should be scaled appropriately too.

Some of these mobs seemed to ignore hails and whatnot unless I positioned myself directly in front of it (no back or sides) and right up into its face before it would respond. This really seemed apparently once I was killed and rezzed And as others have mentioned, the one quest giver near the Plane of Fear entrance outright ignored our lower level group. Short of asking other players for answers, we were stuck for quite some time with how to proceed. By this point, we were about to quit, especially since the timer was announced to be ending soon - thus adding the feeling of being pushed along instead of enjoying the event for what it was about.

Too bad the Candy Corn is No Trade since I would have liked to spread some of the pieces to my other low level characters to help them with trade skill attempts. Yes, most players would probably scoff at the stats, but being the low level without all the bonus gear, those stats are a boon for such gaming.

Overall, it was a pleasant event, though frustrating in ways too.
  #5  
Old 11-01-2016, 12:28 PM
Braknar Braknar is offline
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Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
It was a good thing I was grouped with a druid because outright running from clue to clue would have been quite difficult (and eventually boring) without the buffing of sow and teleports around the world. Even then, how others were able to complete the tasks within the initial hour (or perhaps two) and link prizes while it seemed a great majority of the people were still en route seemed ... "odd".
I'll know more when I go over the logs, but I'm pretty sure no one had completed all 16 until 3ish hours into the event. So if people were claiming they got all 16 in the first hour, they were just trolling. People COULD have gotten SOMETHING in that first 3 hours, but it was not the highest tier reward.

Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
The reactions of the non-player characters to the "Boo!" was pleasant (throw into Lake Rathe) to outright deadly ("Here's a 100 point dot for you to eat!"). Fortunately most of the player base was kind enough to rez me back into action. Based upon readings here and knowledge gleamed in game, it would seem the non-player characters were tiered towards being more and more difficult to obtain and thus only the higher level characters would have a fighting chance. Attempting to get to Kael, much less make my way to that clue, would have been outright deadly for my level. While it would be extra work, perhaps have different mobs to tag based upon your level. As an example, the level 41 to 60 crowd would need to go to Kael while the level 01 to 20 crowd would need to go to Spectre Island in Oasis. Of course, the rewards should be scaled appropriately too.
So all you lay out here was by design. The event was not designed for a level 14 to 100% complete it. You COULD complete it with help, but not solo. There were 16 NPCs. I divided them into 4 groups. Each group was intended to be more difficult (and I expected a higher level) to do. So as a lv 14, my expectation is you could prolly find 8ish NPCs, which would put you in the tier2 loot table, and you walk away with something kindda shiny yet only put in half the effort of a top tier reward. The rewards very much were scaled based on how much was completed.

Another thing I'm not sure people picked up on. The boss spawning was 100% scripted, we did not actually spawn it. As people handed in, the hand-in NPCs kept track of how many mobs people found. As that counter increased, some zone emotes went out, and eventually it spawned the boss. So even a level 14 that may have only completed a few tiers still, technically contributed to things heh.

Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
Some of these mobs seemed to ignore hails and whatnot unless I positioned myself directly in front of it (no back or sides) and right up into its face before it would respond. This really seemed apparently once I was killed and rezzed And as others have mentioned, the one quest giver near the Plane of Fear entrance outright ignored our lower level group. Short of asking other players for answers, we were stuck for quite some time with how to proceed. By this point, we were about to quit, especially since the timer was announced to be ending soon - thus adding the feeling of being pushed along instead of enjoying the event for what it was about.
So ya this is partially my bad. I setup the NPCs so that you had to target them AND hail. Next time I do something with say triggers, they'll be setup with a proximity say, so you just need to be near them and say things.

Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
Overall, it was a pleasant event, though frustrating in ways too.
Thanks for the feedback!
  #6  
Old 11-01-2016, 01:00 PM
Tetsuo Tetsuo is offline
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Quote:
Originally Posted by Braknar [You must be logged in to view images. Log in or Register.]
I wouldn't say rush.

The loot tiers got kicked down like 3.5 hours into the event.

In the future, I suspect we will have a counter on the high end stuff. After X handouts of high end things the scripts will just silently kick themselves down. We really were seeing LOTS of tier5 stuff. Once I get a few days to parse my logs I'll be posting some numbers on completions/etc.
Having the tier drop of at X amount makes me want to rush even more
and I feel like they would run out really fast.

Some people might hate me for this but if you don't want to give out too much tier 5 maybe have an 80% chance for tier 4 and a 20% chance for tier 5 as to somewhat limit it or ever even just drop the chance to get a tier 5 after X have been given out to give slow pokes a chance to still get something nice.

Also if you don't lower lvl chars to get lvl 60 items maybe have a lower lvl quest line that gives out rewards that will help out a lowbie and not so much a high lvl, like an item that gives greater healing or skin like rock
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