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Old 03-14-2011, 03:15 AM
Brad_mo123 Brad_mo123 is offline
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Default Disease Cloud

Disease Cloud spell seems to have a lot less agro than before the patch. Having trouble keeping agro off a monk with 4 Disease Clouds back to back. It's still ok agro but now I pretty much to spam it and darkness to keep agro with no room to do life taps which makes me sad becuase we just now are able to tap bosses such as naggy/vox with no problem but not if we want to hold agro! I do remember Disease Cloud being high agro in live but im not sure how much, it was a long time ago. Im not sure if the change was intended or not becuase there was a time in the past on this server Disease Cloud was generating low agro and then it was fixed.
  #2  
Old 03-14-2011, 07:12 AM
Kaosu Kaosu is offline
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Quote:
Originally Posted by Brad_mo123 [You must be logged in to view images. Log in or Register.]
Disease Cloud spell seems to have a lot less agro than before the patch. Having trouble keeping agro off a monk with 4 Disease Clouds back to back. It's still ok agro but now I pretty much to spam it and darkness to keep agro with no room to do life taps which makes me sad becuase we just now are able to tap bosses such as naggy/vox with no problem but not if we want to hold agro! I do remember Disease Cloud being high agro in live but im not sure how much, it was a long time ago. Im not sure if the change was intended or not becuase there was a time in the past on this server Disease Cloud was generating low agro and then it was fixed.
Working as intended. Disease Cloud does not obtain the same amount of aggro pre-kunark than post.
  #3  
Old 03-14-2011, 10:17 AM
Striiker Striiker is offline
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Quote:
Originally Posted by Kaosu [You must be logged in to view images. Log in or Register.]
Working as intended. Disease Cloud does not obtain the same amount of aggro pre-kunark than post.
So does this mean that in a few weeks Disease Cloud will go back to what it was prior to this patch? I was very surprised at how much different it is. Previously, I could cast it and the mob would immediately turn on me and not stop.. Now it does next to nothing (in terms of getting the mob to focus on me).

I didn't notice this change in the patch notes either. Was this an intentional change or was it accidental?
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  #4  
Old 03-14-2011, 12:08 PM
Dac321 Dac321 is offline
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I mentioned this in another thread but, I am having severe issues with disease cloud and other spells. For example, our monk in the guild pulled a mob just by sight aggro, not hitting it at all. I cast disease cloud on it, which landed.. But nothing happened. Same occurred with dooming darkness, and heat blood.

All these problems occurred post spell patch.
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  #5  
Old 03-14-2011, 12:18 PM
nilbog nilbog is offline
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Disease cloud was providing too much 'snap-aggro' from what I saw in the past.

How is it working after ticks?
  #6  
Old 03-14-2011, 12:23 PM
YendorLootmonkey YendorLootmonkey is offline
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Thru classic and at least thru velious, my live guild used a SK as our main tank (except on bosses which required defensive)... he would chain cast DC 2-3 times and you couldn't pull aggro off him unless you tried. Same with Flame Lick for rangers/druids... both spells were powerful snap aggro tools. The DoT ticks were icing on the cake in terms of aggro, so to speak.
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  #7  
Old 03-14-2011, 01:02 PM
Zeelot Zeelot is offline
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Quote:
How is it working after ticks?
It's not producing much aggro at all. I literally cannot hold aggro on anything
non-tauntable without resorting to chaining fear/invoke fear.
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  #8  
Old 03-14-2011, 03:45 PM
Striiker Striiker is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Disease cloud was providing too much 'snap-aggro' from what I saw in the past.

How is it working after ticks?
It was not getting Aggro back onto me even after many ticks. The mob was going after everyone else, healers, person casting root.. It's a very significant change. I didn't play a SK in the past so I am only commenting on my current play experience. At present it's only good for pulling, after that, it's not getting aggro back.
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  #9  
Old 03-14-2011, 03:52 PM
Pezmerga Pezmerga is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Disease cloud was providing too much 'snap-aggro' from what I saw in the past.

How is it working after ticks?
Before the patch I would cast it twice on a mob then calling for assists, then I would spam it, taunt, and bash until mob was dead and it worked ok. I would still sometimes momentarily lose aggro, but for the most part it was good.

Now it doesn't hold aggro at all. I can spam it. taunt, and bash all day and nothing.

Using the higher level spells works better, like Heat Blood etc, but still doesn't seem to hold aggro as well as it should. The tics do help, but it takes awhile, and by then its been beating on all the dps.

As for the presnap aggro, I never thought it was too much, It seemed about right to me. I could use it to pull off a cleric who healed me, but it was tough to pull off a chanter whos charmed pet dropped with it or someone who stacked dots too early.

I could be wrong though, maybe it wasn't as good during the classic/kunark era. Though I do remember SKs being able to hold aggro much better, and it just doesn't seem like post patch that I am anywhere near as effective. Then again we all remember the good things and forget the bad so who knows.
  #10  
Old 03-14-2011, 05:54 PM
Brad_mo123 Brad_mo123 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Disease cloud was providing too much 'snap-aggro' from what I saw in the past.

How is it working after ticks?
Ticks from dots have never really been a lot of agro on this server, seems almost as if it's just direct spell dmg which isnt much agro unless it's a lot of dmg. I do remember shodow vortex, wave of enfeeblement(AOE) and heart flutter (lesser version of Asystole) being a lot more agro on live than here but I have nothing but memory to go by.
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