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#1
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Disease Cloud spell seems to have a lot less agro than before the patch. Having trouble keeping agro off a monk with 4 Disease Clouds back to back. It's still ok agro but now I pretty much to spam it and darkness to keep agro with no room to do life taps which makes me sad becuase we just now are able to tap bosses such as naggy/vox with no problem but not if we want to hold agro! I do remember Disease Cloud being high agro in live but im not sure how much, it was a long time ago. Im not sure if the change was intended or not becuase there was a time in the past on this server Disease Cloud was generating low agro and then it was fixed.
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#2
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#3
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I didn't notice this change in the patch notes either. Was this an intentional change or was it accidental?
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#4
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I mentioned this in another thread but, I am having severe issues with disease cloud and other spells. For example, our monk in the guild pulled a mob just by sight aggro, not hitting it at all. I cast disease cloud on it, which landed.. But nothing happened. Same occurred with dooming darkness, and heat blood.
All these problems occurred post spell patch.
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Ayrik vel'Dire -- Darkelf Shadow Knight
Emmuar - Erudite Cleric | ||
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#5
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Disease cloud was providing too much 'snap-aggro' from what I saw in the past.
How is it working after ticks? | ||
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#6
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Thru classic and at least thru velious, my live guild used a SK as our main tank (except on bosses which required defensive)... he would chain cast DC 2-3 times and you couldn't pull aggro off him unless you tried. Same with Flame Lick for rangers/druids... both spells were powerful snap aggro tools. The DoT ticks were icing on the cake in terms of aggro, so to speak.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#7
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non-tauntable without resorting to chaining fear/invoke fear.
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Zeelot <TMO>
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#8
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#9
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Now it doesn't hold aggro at all. I can spam it. taunt, and bash all day and nothing. Using the higher level spells works better, like Heat Blood etc, but still doesn't seem to hold aggro as well as it should. The tics do help, but it takes awhile, and by then its been beating on all the dps. As for the presnap aggro, I never thought it was too much, It seemed about right to me. I could use it to pull off a cleric who healed me, but it was tough to pull off a chanter whos charmed pet dropped with it or someone who stacked dots too early. I could be wrong though, maybe it wasn't as good during the classic/kunark era. Though I do remember SKs being able to hold aggro much better, and it just doesn't seem like post patch that I am anywhere near as effective. Then again we all remember the good things and forget the bad so who knows. | |||
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#10
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