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Old 09-13-2016, 04:05 PM
Braknar Braknar is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
It's about as classic as implementing a 25 target limit on PBAE spells to solve a CSR issue.
I sense some salt.
  #2  
Old 09-13-2016, 04:27 PM
GreldorEQ GreldorEQ is offline
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Quote:
Originally Posted by Braknar [You must be logged in to view images. Log in or Register.]
I sense some salt.

It's not so much salt in my opinion as a clear example of how we are not actually classic. The PBAE change was implemented to solve a problem, a problem that arguably will not affect the "classic experience" of 99.9% of the player base. A shared bank slot would be a change done in the same spirit as the PBAE change.
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Old 09-13-2016, 04:38 PM
Braknar Braknar is offline
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Quote:
Originally Posted by GreldorEQ [You must be logged in to view images. Log in or Register.]
It's not so much salt in my opinion as a clear example of how we are not actually classic. The PBAE change was implemented to solve a problem, a problem that arguably will not affect the "classic experience" of 99.9% of the player base. A shared bank slot would be a change done in the same spirit as the PBAE change.
Oh, with him it's salt I'm sure.

Show me an example of someone, in 1999-2003 era, that was able to pull the crap we saw in chardok or bard swarms and I might agree with you.

No, the hard limit was not in classic, but the result is decidedly more classic than without. Back in those days, no one could have swarms of 100+. Due to PC/server performance, network bandwidth, etc.

A more classic solution probably would have been to start artificially lagging people when they hit more than 25 mobs.
  #4  
Old 09-13-2016, 04:50 PM
GreldorEQ GreldorEQ is offline
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You're right - but I still want shared banks : )
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  #5  
Old 09-13-2016, 05:08 PM
Boptop Boptop is offline
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Quote:
Originally Posted by Braknar [You must be logged in to view images. Log in or Register.]
Oh, with him it's salt I'm sure.

Show me an example of someone, in 1999-2003 era, that was able to pull the crap we saw in chardok or bard swarms and I might agree with you.

No, the hard limit was not in classic, but the result is decidedly more classic than without. Back in those days, no one could have swarms of 100+. Due to PC/server performance, network bandwidth, etc.

A more classic solution probably would have been to start artificially lagging people when they hit more than 25 mobs.
I used to see AE groups in Sebilis on Veeshan server where the cleric (often famed CT cleric Teurde Ferguson) would DA pull from the zone out straight through to the back end of disco 2. Massive AE pulls did happen in the day.
  #6  
Old 09-13-2016, 10:57 PM
Victorio Victorio is offline
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50% of "LDs" during velious were people pulling the plug when their dad woke up
  #7  
Old 09-14-2016, 10:06 AM
Spyder73 Spyder73 is offline
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Quote:
Originally Posted by Victorio [You must be logged in to view images. Log in or Register.]
50% of "LDs" during velious were people pulling the plug when their dad woke up
So close to home its not funny
  #8  
Old 09-14-2016, 06:04 PM
Jimjam Jimjam is online now
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
So close to home its not funny
My dad came down in the night and pulled the power cord on the pc when I was doing my shaman's epic mob. dang.
  #9  
Old 09-13-2016, 05:12 PM
Malk Malk is offline
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Quote:
Originally Posted by Braknar [You must be logged in to view images. Log in or Register.]
A more classic solution probably would have been to start artificially lagging people when they hit more than 25 mobs.
That would have been fun - but probably much longer to code.

Current compromise addresses most of the issue without randomly deathtouching people with more than 25 mobs in their trail [You must be logged in to view images. Log in or Register.]
  #10  
Old 09-13-2016, 05:20 PM
thufir thufir is offline
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Quote:
Originally Posted by Braknar [You must be logged in to view images. Log in or Register.]
Oh, with him it's salt I'm sure.

Show me an example of someone, in 1999-2003 era, that was able to pull the crap we saw in chardok or bard swarms and I might agree with you.

No, the hard limit was not in classic, but the result is decidedly more classic than without. Back in those days, no one could have swarms of 100+. Due to PC/server performance, network bandwidth, etc.

A more classic solution probably would have been to start artificially lagging people when they hit more than 25 mobs.
Not even just this. People say it could happen in classic, and maybe it did at isolated periods. I personally remember aoeing most of Lower Guk a couple of times. Probably was more than 25 mobs.

Reliably enough to establish a cartel extracting cash for proxy pulls in Chardok? Nope.

People have been able to come up with all sorts of "yaaaas it could" stories, but it's clear that even if it could happen at isolated times in this era given the proper combination of machine and circumstance, it couldn't happen regularly.

The "artificial lag" solution is probably "most classic", with some rng attached to determine the current value of "Classic ISP X" applied as a variable to the size of the pull, but if you're really at that point you're picking some pretty tiny nits.
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