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  #171  
Old 09-07-2016, 06:05 PM
wwoneo wwoneo is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
"prove the thing you are arguing for"

"if you don't believe me you're an idiot"

ok
Yes because I'm going to waste my time searching Google for proof of something that is obvious when you're not even the person I'm trying to convince. If Nilbog asks for proof, then I'll provide it.
  #172  
Old 09-07-2016, 06:07 PM
Lojik Lojik is offline
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Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
If Nilbog asks for proof, then I'll provide it.
In the meantime just keep whining
  #173  
Old 09-07-2016, 06:08 PM
khanable khanable is offline
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Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
In the meantime just keep whining
it's a winning strategy according to him
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  #174  
Old 09-07-2016, 06:09 PM
JurisDictum JurisDictum is offline
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Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Okay fair enough you little shit. I'll break it down for you since you need to be educated.

First off, it isn't only about future changes. It is also about the staff hand picking changes they want to incorporate because whiny brats like you don't like the way things are.

I don't like the idea of the server changing in any manner simply to appease the majority. It ruins the integrity of the project. If I wanted a server like that I would just go play on Daybreak servers.

Also, if you're just going to dismiss the slippery slope argument, then what's the fucking point of ever logically discussing anything ever?

FYI this isn't the first time that the staff has implemented changes in the game away from classic mechanics in attempts to make the server better.
The project is to -- as much as possible -- recreate Everquest as it exited in 1999. That is my understanding. Allowing mechanics to be exploited in a way that they were not in 1999, should be subject to change. The change in classic mechanics was done to bring the server behavior more in line with everquest in 1999.

Now not all classic behaviors are recreatable. There will be no more since of mystery and roleplaying is never going to be the same. So its pointless to try to recreate that.

But Chardok really shouldn't be trivializing content on such a vast scale. It is certainly possible to recreate how difficult it was to level in Everquest. And for the most part they have, except the bullshit Chardok problem. And if you are measuring the success of this project by how much it recreates Everquest as it exited in 1999, its an obvious fix.

Now if I was someone who RMTed Chardok. Maybe I wouldn't be saying any of this. Maybe I would come in here and post after post make my best arguments about how its "more classic" to let this continue. But I think most people would since I cared more about this specific change than server philosophy.
  #175  
Old 09-07-2016, 06:15 PM
Ravager Ravager is offline
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Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
I've played through a million Qeynos and Faydark-starting characters in my day and I have never once maxed even one of their respective factions in the course of levelling out of CB/BB. I guess you eat huge amounts of exp deaths.
Do it without turning in the belts and teeth sometime in a full group of players for every level you can exp in those zones, then tell me it can't be done.
Quote:
That's my line, genius. It's mathematically impossible to max every starting city faction while levelling through their newbie zones without taking hundreds of exp deaths, and even if you were a bad enough player to make that possible, it would still be 1000 hours faster to exp in decent spots and grind the faction at 60.
Cry me a river if you can't figure out how to do it.
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Entire argument is pointless,
I agree.
Quote:
not classic and not necessary. If issues specific to Chardok and swarming were the only problems like Nilbog implies, ruining the classic experience in every zone was an exceedingly lazy and hamfisted way of mitigating those problems.
I don't think AE faction farming was as prominent in classic as it was here, whether it could have been done or not. My memories of higher levels trying to get faction hits in classic was to tag mobs from exp groups, not a level 60 AEing an entire dungeon.
  #176  
Old 09-07-2016, 06:23 PM
wwoneo wwoneo is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
i already got asked for photographic proof that it was possible on live to pull the entirety of the Warrens without the ceiling of my house caving in on my head ITT. They either didn't play live or they're arguing disingenuously.

still:



you guys are kinda talking past each other. There were definitely seb AE pulls north of 25 mobs and asking for prof of that is pretty silly, but 100? Feels kinda unlikely.
Well, 25 has been designated the bench mark. I contend there were without a doubt pulls far greater than 25 by Velious.
  #177  
Old 09-07-2016, 06:30 PM
Raev Raev is offline
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Quote:
Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Yes because I'm going to waste my time searching Google for proof of something that is obvious when you're not even the person I'm trying to convince. If Nilbog asks for proof, then I'll provide it.
<channeling my inner Alarti>

Prove it. Post it in the bug forums if you want, but no one is taking you seriously until you do.

And yes, I'd like to see a few more changes to fix classic exploits. Making Soulfire Paladin-only like on Red, increasing item recharge costs by about 5x, and something to prevent these zone pulls of raid bosses would all be huge wins for classic feel IMO.
  #178  
Old 09-07-2016, 06:33 PM
Raev Raev is offline
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And when I say 'prove it' I mean 100+ pulls of Seb. I can easily believe 35-40, but that's nearly the numbers the staff picked.
  #179  
Old 09-07-2016, 07:25 PM
skarlorn skarlorn is offline
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I for one back Wwoneowoew or whatever his name is. He is making really good points. Don't back down now buddy!
  #180  
Old 09-07-2016, 07:47 PM
Detoxx Detoxx is offline
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You don't like it? Call customer service, demand for a refund on that 15 bucks a month you pay...

Oh, wait.

It's their server. If he wants to hand pick, have at it. You don't like it? Go play the other EverQuest server that emulates classic as close as this one.

Oh, wait.
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